Virtual reality in classroom means living experiences instead of studying with books. When the right paths are found to facilitate the arrival of virtual reality in classrooms on a massive scale, there is no doubt that it will be a success, as well as a revolution in education.

For the time being, programs and tools are proliferating that transfer students into the content they have traditionally had to learn in the classroom.  Virtual reality is the most powerful educational tool ever created, right at the level of the written word.

Environments technologically generated to create in users the perception of being immersed in them can lead students to directly experience any situation imaginable.

For this reason, faced with the efficiency of reading, the definitive transformation that virtual reality will bring emerges.

Work in traditional laboratories is less secure and more expensive. But do we really know how to create a virtual reality room for education? Next, we are going to give you some keys to transforming a classroom into a suitable place to develop a lesson in virtual reality. 

Virtual and Augmented Reality are changing education

Augmented Reality is also changing education. What began as something that was simply “great” has become a way to engage students like never before.

Augmented Reality is a way to bring a new dimension to learning. By unlocking the everyday world, you can deepen and engage students in a new and interesting way.

What is “augmented reality”?

Augmented Reality (AR) content can be accessed by scanning or viewing a shooting image with a mobile device that creates a later action. This action can be a video, another image, 3D animations, games, QR code, or whatever you want it to be. For example, take a look at this GIF below to see the real RA in action.

How can I start using AR in my classroom?

Using the Simlab IT platform, you can create your own AR experiences, and use them to engage students creatively. For example, animate your school’s art exhibit, or bring math to life through videos of students solving math problems.

You can even attach an activation image to a Google form to request time with the school counselor, or have an image of the class photo on your teacher’s website trigger a virtual classroom tour.

And why should I create a virtual reality room in my classroom? 

Sounds like a lot of work. But augmented reality applications connected to content can create amazing learning experiences and endless learning possibilities. These kinds of learning experiences really speak to the needs of visual learners.

In addition, there are more and more companies like Simlab IT, which facilitate the elaboration of lessons in VR or AR. 

The beauty of Augmented Reality is that learning experiences can be as easy or as complex as desired. You can create your own, or download the many ready-made applications connected to various content. But what’s even more tempting is that students can easily create these experiences themselves in a matter of minutes.

To turn your classroom into a space for VR or AR lessons, simply adapt it to the necessary devices. Students will need individual equipment to experience the lessons, and the teacher will need a computer connected to the internet, a screen… etc.

The fact is that no major changes are needed in the classrooms as they are established today. It is more of a mental adaptation of government structures and private companies, to start propagating the lessons in VR and AR in education in a massive way. 

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