Virtual Reality is undoubtedly very entertaining. This technology brings images to life and helps us immerse ourselves in digital environments. In these new digital worlds users can interact. This can be very useful in education, when these users are students, and virtual reality experiences, are training lessons created specifically.

It is essential to teach in a way that ensures that students learn, and the pilot experiences carried out with training lessons and virtual reality training have proved successful.

Like every industry that moves forward, virtual reality focused on education, training and learning has evolved a lot. Now, thanks to companies and platforms such as Simlab IT, what used to take 6 weeks or 6 months of work and thousands and thousands of euros or dollars spent on resources, can now be achieved in just six hours and a fairly accessible subscription to the platform. 

We agree that Virtual Reality can be used in classrooms to improve student learning and participation. VR can transform the way educational content is delivered; it is based on the premise of creating a virtual world – real or imaginary – and allows users to interact with it. Being immersed in what you are learning motivates you to fully understand it. It will require less cognitive workload to process information.

How can we use RL to improve the education we have today?

Listed below are some of the properties that make VR so effective for education.

The sensation of living it in 1st person

When students read about something, they often want to experience it. With VR, they are not limited to word descriptions or book illustrations; they can experience exactly one lesson of, for example, history or any other subject and assimilate the lesson in a better way.

Thanks to the sense of presence that VR provides, students can learn about a topic by living it. It is easy to forget that experiences with VR are not real: a body believes it is in a new place. This feeling involves the mind in a way that is remarkable.

VR makes education fun

Virtual Reality is undoubtedly very entertaining. This technology brings images to life. It creates digital environments with which students can interact. This can be very useful in education. Concepts, environments and conditions can be made digitally real. For example, students can take a journey through the digestive system to understand its working methods. In this way, they can learn through observation and experience.

By delivering content in this unique way, Virtual Reality can help them understand and remember every little detail while having fun at the same time.

Learning by doing

It is a well-known fact that people learn best by doing; however, if you inspect modern education, you will see how little you learn by doing. Students focus on reading instructions rather than using them in practice.

VR provides an anchor of experience to instruction. With VR, students are inspired to discover for themselves. Students have the opportunity to learn by doing rather than reading a book.

Emotional Reaction

Visceral reactions to what we are experiencing are fundamental to forming memories. VR facilitates student participation all the time, making the experiences truly memorable.

The emotional connections students make to learning experiences in Virtual Reality increase their enthusiasm and help them remember different details.

Developing Creativity

VR is useful not only for content consumption, but also for content creation. By giving students powerful tools that help them increase their creativity.

Visual Learning

Many people learn visually – VR is really useful for this group of students. Instead of reading about things, students can see the things they are learning. Being able to visualize complex functions or mechanisms makes it easier to understand.

Showing mechanisms in 3D is extremely useful for understanding how a system works.

Users are ready to adopt the new technology

The first idea that comes to anyone’s mind when they think of VR technology is an entertainment experience. Many designers see VR as an extension of the gaming industry. It’s true that VR has historically been dedicated to gaming, but things are changing.

According to a recent survey by Greenlight VR, the desire for education outpaces the desire for game content: 63.9 % versus 61 %. This means that there is a great potential demand for educational experiences in VR.

Virtual reality has the potential to change the health industry for the better

This change can only take place; however, with the help of many industry professionals who act in unison to achieve the goal of promoting education and health tools through the power of virtual reality.

At Simlab IT, we are dedicated to creating a network where health professionals can collaborate, obtain resources, create content, distribute content and learn how to improve the health industry through RX technologies.

To join our Network, learn more about events, or use our next platform. Interested in having your own VR content? Click Here

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