The discipline of anatomy is becoming increasingly complex due to the greater understanding and development of new surgical approaches. Due to its very nature, this area does not lend itself to traditional teaching and learning approaches.
With the advent of cutting-edge digital media, such as augmented, virtual and mixed reality (AR/VR/MR), and the reduction of 3D printing costs, students can see and touch detailed models and structures that are rare for patients in clinical practice.
These resources generally lack a concomitant developmental approach to educational effectiveness along with immersive engagement.
Existing disjointed approaches incur developmental overheads, and numerous iterations are required to ensure ‘fitness for practice’.
By developing tools in this way, resources are incorporated into a techno-centric rather than an edu-centric approach to curriculum design. Thus, teaching becomes cumbersome, with unforeseen nuances that affect effectiveness.
In this regard, the ENTICE project is an Erasmus funded project that aims to create a global network of medical knowledge organisations to digitally export knowledge using VR/AR around the world to better help patients.
As partners in this project, together with organizations such as Aristotle University of Thessaloniki (AUTH), Karolinska Institutet (KI), Open Knowledge Foundation Greece (OKFGR), University of Leeds (UoL) and ViLabs OE, we at Simlab IT are holding multiple face-to-face events focusing on VR/AR in hospitals, universities, colleges, vocational schools and other organizations.
These events are aimed at physicians, nurses, and other medical professionals who are learning anatomy-centered procedures.
The project (called ENTICE) is an Erasmus funded project that is being established to create a global network of medical knowledge organisations to digitally export knowledge using VR/AR around the world.
How to get the best VR content from the largest global VR network
In addition, sponsors of pharmaceuticals and medical devices will be able to show how their products are used in real-life situations and more effectively target physicians to take advantage of branding opportunities in our growing network of 40 hospitals and universities.
That’s why we want to reach out to the most relevant players in the industry, to see if they would like to sponsor these events to align their brand with the future of medical education.
In addition, for pharmaceutical companies, we want to show how their products are used in real-life situations and target physicians more efficiently for branding opportunities in our current network of 40 hospitals and universities.
If you want to know how to accelerate the creation of your VR lab and get the best content in the Global VR Network, here’s how.
ENTICE aims to use co-creative methodologies to build a robust conduit for experimental medical content creation that brings together a network of academics, medical educators and industry content creators.
These stakeholders will develop, evaluate and proliferate education-focused immersive learning resources and tools to support well-defined learning objectives using tangible and intangible (AR/VR/MR, 3D printing) resources in high demand in the fields of anatomy and surgery.
The ENTICE design, implementation and evaluation process will explore the effectiveness and efficiency of new educational episodes as they are created within the project, using various delivery approaches.
This analysis will be translated into best practices for academic and industry stakeholders, providing an evidence-based approach to the content creation industries for the integration of experiential learning tools in medical education.
The ENTICE project is an Erasmus funded project that aims to create a global network of medical knowledge organisations to digitally export knowledge using VR/AR around the world to better support patients.
In this project, we will hold multiple face-to-face events focusing on VR/AR in hospitals, universities, schools, vocational schools and other organisations.
These events will target physicians, nurses, and other medical professionals who are learning anatomically focused procedures.
That’s why we wanted to reach out to the most relevant players in the industry, to see if they would like to sponsor these events to align their brand with the future of medical education. In addition, for pharmaceutical companies, they will be able to show how their products are used in real-life situations and more efficiently target physicians for branding opportunities in our current network of 40 hospitals and universities.
Finally, this is a great way to give back to local communities, simulations that can better help healthcare professionals.
Track Your VR Lab creation
Overall, the project ENTICE is organized around a mixed Waterfall-Agile methodology, due to its dual scale lifecycle. It is about creating experiential educational episodes based on specific learning objectives from the overall domains of anatomy and surgery.
Simlab it operates in three different areas to help universities and teaching hospitals. We focus on the following 3 things:
- Host Events
- Connect Stakeholder Online
- Store VR content and Share
We hold international sponsored work to promote VR/AR education, and show what stakeholders in our network are doing. It is our goal to inspire educational change by showing what is being done around the world and helping them connect with other who want to do the same.
In these events, we try to show teachers, doctors, and heads of hospitals, universities and institutions the applications that virtual reality can have in health thanks to our work:
- Medicine safety simulations
- Creation of medical simulations
- Anatomy Simulations
- Visualization of disease progression
- Export of medical education
- International Collaboration through VR
- Use of medical equipment in real life events
- Interactions with the patient (data search)
- And much more
And because virtual reality, or any innovation that is carried out does not make sense if it is not to produce a real saving and an advance in science, it is possible to monitor easily the data resulting from the sessions, to make decisions that improve the processes more and more:
After each event, attendees can track and connect online with each other through Simlab’s IT platform. There, PhD candidates, researchers, and industry professionals can meet to collaborate and form consortia. We also provide up-to-date information on available grants, from private and public sources, that these consortia can use to create more knowledge.
- Have Multiple people working together from afar.
- Better connecting the world’s medical professionals through digital knowledge transfer.
For those who create VR and AR content that would like share or sell it we offer repositories and the network of universities and hospital that have interest in using this technology for their curriculum.
The most interesting courses and subject will be invited to speak at future events.
How VR Editor Works?
Virtual reality lessons can be created with the click of a button online and delivered to your virtual reality Training session to your users. Be they students, employees, or customers we can help by collecting situational data for multiple purposes.
- Simulate high risk events.
- Collect data on performance in situation one how to reduce risk
- Practice emergency protocols
- Conduct trainings sessions from across the globe in the same scenario.
- Export your lessons across the global network
360 video editor
360 video editor works by adding different videos that you create or have been provided to are platform and placed into the platform server. Different videos formats are supported and are encoded through the platform online. Organizations will have the ability to create questionnaires, add information boxes, at interest points, and take voice recordings of each individual situation.
- Practice communication skills
- Simulate appointments to collect emotional data
- Create onboarding interactive 360 videos to get employees/students acclimated
Generic and customer reports can be generated from all course session and can be collected from our custom APIs. Data collected can be anything from, emotional data from voice recording, play time, daily usage data indicators, questionnaire scores, progression data, and much more. Use these data points can be used to:
- Highlight the risk your organisation is facing
- Use the data for reporting to all stakeholders
- Certify that your employees/Students have the skills to perform critical procedures
Simlab IT also travels throughout Europe to promote simulation with VR and AR equipment to hold events at stakeholders locations. These events are focused on medical content creation and the promotion of medical simulations.
We have worked with several large companies and universities on VR and AR projects. We also have worked on using webvr and websites to make webgl available to everyone.