Our Take on Virtual Reality Education

 

In today’s high tech world, we cannot work without taking help from the latest innovations. Taking help of technology has become a necessity. Naturally, the field of education too uses them for its own betterment. There is no denying the fact that there are barren areas where with the help of latest technology, one can improve a lot.

Take the example of the world of medicine; there are moments when a doctor has to perform life-saving procedures for the patients. It is important to note that there are certain procedures you rarely undergo, but still have to remain prepared so as to face them if and when the situation calls for it. Such cases need to be performed with precision; a small mistake can actually be fatal.

Along with the common ailments, students must also know about these rare cases and to ensure that, a student needs to practice.

Take the opposite scenario. There may be cases when a doctor needs to educate the patient about the impending operation; or how critical the procedure might turn out to be. In such cases, a graphical representation helps a lot. This is also a case in point where technology helps in the transformation of lives.

However, the word technology itself sounds vague and what is needed here is specifics. By a particular technology, we mean Virtual Reality.

The world of virtual reality is full of possibilities and is yet to be fully explored. What we are discussing here is using Virtual Reality or VR in the field of Medical Education. Imagine medical students practicing virtual reality dissections before actually entering the operation theatre! This is the kind of admixtures we want to happen more regularly. Training facilities can be enhanced further by using VR simulators. But it is quite natural that in order to see high tech simulation becoming the preferred mode of education in medicine, the human element is absolutely necessary.

How can VR help us in attaining knowledge? Imagine yourself in a VR space nudging around nerves and vessels, having a real close look of the Central Nervous System or the CNS, and understanding the anatomical position more clearly. This is how VR works or should work. The future classes would be on the lines of an audio lecture accompanied by a 3D animated tour of the cerebrum using VR simulations! For surgical students, VR is the safest way of getting a real feel of an intricate surgery before applying it on real patient. Repeated exposure through VR is another big advantage.

Another important area where VR can be used is patient education. Everyone knows that medicine has entered the era of patient-centeredness. It has become necessary to treat patients equally, as partners for sustainable treatment. Here too, by using VR, the patient can be educated substantially about his/her ailment and a roadmap to success can be chalked out taking the patient into complete confidence.

But until now, the use of VR simulations has remained limited. It is quite costly. Accessibility is another problem. This kind of training needs an entirely new method of instructions. The idea is to come up with ways to overcome these challenges at the earliest. We should not forget that VR simulations should supplement instead of replacing real-world training on patients. There lies a huge possibility untapped but it will take time to become a popular tool.

Six Ways Augmented Reality is Transforming the Future of Health Care

 
As the population continues to grow and people live longer and longer, health services around the world come under increasing pressure. Training must become more efficient and innovative to meet the demands of today’s world.

Along with rising expectations about access to and quality of health service delivery, rising demand leads to resource depletion and escalating costs.

Health service delivery is one of the most important issues in our society. Improving the quality of training for our physicians and health care workers is the key challenge facing the medical profession, both now and in the immediate future. It is a puzzle that healthcare providers around the world are applying their time, energy and talent to solve. And technology like Virtual Reality and Augmented Reality are playing a key role.

Of all the many technologies currently applied to healthcare delivery, Augmented Reality (AR) is one of the most advanced. The ability to seamlessly combine the direct sensory experience of the real world with the full power and potential of digital information technology is revolutionary.

Simlab IT works to bring virtual reality and augmented reality technology closer to healthcare training in the simplest possible way, and within everyone’s reach.
This is what AR.

It is this immediacy that is helping to establish AR as a cutting-edge technology in healthcare. When time and resources are essential, AR allows knowledge, skills, and medical expertise to be shared remotely on the spot, ensuring they get to where they are needed most.

How AR and VR is helping to transform the face of healthcare

Here are six ways that AR and VR is helping to transform the face of healthcare so that we can better meet the challenges we face.

Eliminates Access Limitations

How do you meet the medical needs of seven billion people when there aren’t enough doctors for everyone? Traditionally, access to healthcare has been limited by the availability of a doctor so that each patient can see face to face – long queues in surgical waiting rooms, etc. The concept of telemedicine is eliminating these limitations by standardising the concept of remote medical consultations, through intelligent devices and the Internet.

AR has a key role to play in ensuring the quality of such consultations. This is especially true in our own field of surgery. Instead of being limited to diagnosis, the Today application can perform complete surgical procedures remotely, with a specialist using AR tools to guide and collaborate with a colleague in real time. The immediacy of this exchange of knowledge means that experience can go further than ever, improving access to surgery.

Driving training

The long-term solution to not having enough medical professionals is, of course, to train more. RA is already having a profound impact on medical education, with applications ranging from 3D visualizations to life-sustaining anatomical learning, to helping practicing nurses master vital sign control techniques.

A key benefit of AR as a learning tool is that it creates a highly engaging and immersive educational experience that, by combining different sensory inputs, helps retention and a better understanding of complex concepts.

Accelerating the adoption of new technologies

Innovative new technologies that promise great benefits for the delivery of health services are reaching the market continuously at a knotty pace. However, one of the challenges facing the health sector is that there is often a mismatch between a promising technology emerging from its development phase and achieving widespread adoption.

Reasons for this delay include the costs of acquiring new technologies, the time it takes to raise awareness and the need to integrate new systems, from installation to staff training.

The time lost by these delays is time lost in providing a potentially better service to patients. RA can help.

Attendance Practice

RA is an extremely useful tool to help medical professionals complete everyday tasks with greater accuracy and efficiency, from diagnosis to procedural assistance.

The time lost by these delays is time lost in providing a potentially better service to patients. RA can help.

Attendance Practice

RA is an extremely useful tool to help medical professionals complete everyday tasks with greater accuracy and efficiency, from diagnosis to procedural assistance. The applications allow you to do things like projecting anatomical cross sections onto a patient, or displaying 3D visualizations of internal organs, so the surgeon gets a “transparent” view while planning a procedure.

Similar applications help doctors locate veins for cannulation. Future uses of AR may include electronic medical records (EMR) that are automatically displayed on a device when a physician examines or consults a patient, once again highlighting the immediacy that AR can bring to medical practice.

Empowering patients

Another intriguing trend we are seeing with the use of AR in healthcare is the development of applications that enable patients to play a more proactive role in their own care.

With an iPhone or iPad, users can now self-diagnose by matching the simulation to any distortion they are experiencing in their own vision, and even the application offers a list of suggested eye specialists in their area for further consultation.

Treatment Delivery

Finally, AR is even used to treat patients in its own right, especially in relation to physiotherapy and physical rehabilitation. The basic principle behind the use of AR in this field is that digital demonstrations can be mapped directly to the movements people make as part of their therapy. By observing themselves along with the demonstration, they can refine their movements accordingly.

Applications of Virtual Reality in training and education

 

Today we want to talk about Virtual Reality and its uses in training and education.  There are many applications where Virtual Reality can be a key point. Not only helping training but also saving companies a lot of time and money.

We can also approach it as an easy and fun way to learn. There are many companies, foundations and associations that are joining this way of experiencing culture and offer us, from their websites, this type of visualization.

Virtual Reality applied to training

Medicine

The virtual world has no limits and that is why we can apply it to all the areas we can think of.

An example of this is this way of applying VR. If you’re a medical student or just curious about the human anatomical structure, here’s a fun way to learn and explore our inner world.  This type of project allows us, in addition to creating immersive experiences, to develop interactive lessons for faster learning.

Study without books

More and more schools and institutes are approaching education from the virtual world. Through various applications it is possible to take students anywhere. In this article you can understand the power that Virtual Reality has in the field of education.  It’s a fun way to learn about history, anatomy, algebra, biology… without a lot of effort. This increases curiosity and the desire to learn from a very early age.

Health and safety training

There are many companies, especially engineering companies, that need to train their employees before handling certain machinery. This is usually done with a full-scale recreation of non-functional equipment. In this way operators can learn to operate this type of equipment without having to put themselves in danger or break the equipment.

With virtual reality we do not need a real model, just a virtual model that allows the same actions and VR glasses with which to immerse ourselves in the simulation. You can also program all the actions you want with their corresponding triggers.

Training for firefighters and rescue workers

There are professions that require a certain level of realism when it comes to training. Not only realism of environments, but in veracity of the situation. A fire, an air rescue or a complex landing are scenarios that are expensive to recreate in the physical world, but which can nevertheless be very truthful and cheap if we simulate them with Virtual Reality.

Like a first-person videogame with immersive technology: VR glasses and controls, we can reproduce with great realism situations that require quick reactions. These immersive experiences can be as complex as the simulation requires, but always with intuitive controls that are as close as possible to the real controls.

The world of Virtual Reality has no limits. In Simlab IT we bet on these applications and on the discovery of many more, always focused on the field of training in education or the health sector. Therefore, if you know of any other interesting application or have any questions or concerns do not hesitate to comment below, or contact us.

 

 

Virtual Reality in the Classroom

 

The Simlab It team works every day so that our distribution platform allows educators to make the most of virtual reality. We want to show you the incredible advantages that are obtained with the virtual reality that is used and developed for educational purposes. 

We are beginning to see how more and more VR is being implemented in schools, colleges and universities in Europe. 

Applications like ours are proving to be incredibly successful for both teacher and student. 

Below we will highlight and analyse some of the uses that VR admits in the classroom and how these can help us to have a better education and better prepared students. 

5 incredible ways that Virtual Reality is improving education

The VR revolution looks here to stay this time. Gaming and mvies are creating many of headlines, however the use of VR in clasroom is set to take the education sector by storm. Here are five benefits of using Virtual Reality in the classroom. 

Pupils are taken to places they would never normally get to visit

Imagine visiting the Natural History Museum in London, without even leaving the clasroom? 

Well trips like this are now made possible with virtual reality. Incredibly useful not only from a cost and time saving point of view, but students who haven´t the means to ever go on a field trip, now have the chance to visually experience the wonders of the world in just a click of a button. 

Assists students with disabilities

Whether it be a physical or emotional disability, the aid of VR can help them to flourish. There are no physical boundaries with VR. Programmes and apps can be tailored made to assist those progress was once slow using traditional teaching methods. 

It opens up a number of doors of opportunity that was once deemed closed. 

It enables teachers to assess the progress of students

The advanced of VR is allowing teachers to assess student comprehension in the moment of learning. This can include real-time assessments and instant polling. It can expecificaly be used to help teachers consider the emotional impact of their learning activities, assessments and teaching method. 

Improves students engagements

Let’s face it, trying to keep fully engaged for wishlist a teacher is speaking or writing the board, can be difficult at the best of times. Research has shown that we see, and up to 90% what we do or simulate. It is scientifically prove in that Virtual Reality keeps the user fully engaged and immersed in their new environment. It is an active rather than passive way of learning. 

Helps students prepare for employment

Virtual Reality can help make a student’s time in the classroom more effective in preparation for the job market. For example, it’s now possible to take virtual job interviews or learn health and safety on a construction site for example. 

Technology can even allow medical students, to safety prepare infusions for patients without the need of a physical body. Practical engaging learning that will assist in preparation for future employment. 

Discover how technology is helping psychologists treat their patients

 

It turns out that Virtual Reality simulations are particularly suitable for creating a close link between users and their virtual avatars. To a point where it’s easy to start perceiving virtual representation as our own reality, to feel every event in our own body.

Andrey Krekhov, a member of the project research team based at the University of Duisburg-Essen, Germany, has made this clear. They have been able to realize the hypothesis that such an illusion of virtual body ownership (IVBO) has a particularly high, though overlooked, the potential for non-human avatars. 

That’s why psychologists at the University of Duisburg-Essen are working to understand how VR can be used to transport people to different bodies, and are getting fabulous results with animal avatars.

The benefits of using VR to feel like an animal

But what are the benefits of using VR to feel like an animal? The method followed at the University of Duisburg-Essen, Germany was simple and preliminary. They surveyed 37 volunteers and studied their reaction to the illusion of using VR to feel like an animal, measuring how they responded in VR and asking them to rate their experiences. 

They looked closely at three particular animals – a scorpion, a rhinoceros, and a bird – to explore possible avatar controls and play mechanisms based on specific animal skills.

This team of scientists managed to find that the animal incarnation could be even more credible, and more enjoyable than controlling the human form.

This experiment shows that even spiders, despite having a skeleton that differs significantly from that of a human being, offer a similar degree of the illusion of virtual body ownership compared to humanoid avatars… They found that bats and spiders were generally classified above the human form.

“The bat behaved exactly as I expected,” said one of the participants, “and it was intriguing to precisely control the movements of my wing because it seemed realistic to me. 

Thanks to the results of this study, the rest of the researchers can get a tremendous potential for their VR game findings.

It appears that the incorporation of animals as player avatars into VR has the potential to reveal a set of novel game mechanics and can even lead to a “bestial” VR game genre.

Using animal skills like flying like a bird or crawling like a spider could be significantly more appealing to VR due to the greater presence compared to games without VR. 

They may also benefit from using their findings as fuel for upcoming animal avatars and as a way to better understand their behavior.

Is Edtech Killing the Classic Classroom?

 

PRESS RELEASE: Simlab IT Attends Opening of Ukrainian Catholic University’s Sheptytsky Center/Library

LVIV, UKRAINE – In a landmark day for education and EdTech on September 11th, one of Ukraine’s top universities, UCU, launched a new multipurpose information and resource center called the Metropolitan Andrew Sheptytsky Center. Simlab IT is proud to announce that our CEO and co-founder, Robert Taylor was invited to be a part of the events to mark the opening of the world-class building which would primarily function as a modern educational center and humanities library but simultaneously serve as a site that addresses and combines many of the community’s needs.

According to the university, the progressive center will be an innovation hub open to the public. Its unique functions played a major role in determining the building’s structure and design which are modern and dynamic. The library aims to provide more opportunities for the current and future generation of students in Ukraine and foster better study, research, collective work and overall education experience for students, teachers and guests of the university.

Additionally, the Entrepreneurship Center at Ukrainian Catholic University (run by UCU’s Lviv Business School and Space for Educational Initiatives) will also be hosting several of its activities in the Sheptytsky Center. The first of these was a discussion held on the 12th, the day after the opening ceremony, where panelists discussed the future of education next to EdTech and how the two will either work together to drastically improve the way kids learn or kill classical education completely.

Speaking at the event, our CEO introduced the company as a VR solutions provider for medicine and education and explained how the two fields as a whole will benefit different from this technology. He said, “At Simlab IT, we are a company that creates educational technology in the field of medicine. And, unfortunately, I think that EdTech for the classical education in this area is crushing. In medicine, technology creates new forms of learning that help deepen students’ knowledge and skills. Artificial intelligence, virtual and added reality will make training in this area based on analytics and more personalized, and therefore much more effective.”
Also present at the discussion, was Oles Datsko who is the CMO at the Finnish company XEdu. Datsko asserted his position on EdTech, stating that he sees it as a salvation for the current education systems. To him, virtual reality and other technologies will provide new, important opportunities to save education rather than kill it.

 

Other noteworthy invitees who were present at the events and part of the discussion were Andriy Tabachyn – the co-founder of Ukrainian-based education startup EdPro, Oksana Pasichynk- an expert of digital technologies in education and Yana Rathman (via Skype) a mixed learning expert who was formerly at PricewaterhouseCoopers LLP, Oracle and Cisco, among other top companies.

 

All those present agreed that educational technologies should not be focused on the university or the teachers, but on the collective needs of students. And that the Metropolitan Andrew Sheptytsky Center was a step in the right direction towards creating opportunities to help students grow creatively and increase the desire for innovation.
ABOUT Simlab IT:

Simlab IT is a portfolio company of Finland-based EdX. The company is a specialty edtech firm known for providing organizations with the tools and platforms to drive better virtual reality education and training methods which can all be easily delivered online.

 

To learn more about Simlab’s services or request more information about the company, you can visit the company website at www.simlabit.com

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