How will Virtual Reality revolutionize education in the coming years?

Currently, there are many new educational technology companies that are using virtual reality to bring such lived experiences into the classroom, with advocates highlighting the ability of technology to inspire and capture the attention of young minds.

Several countries have experienced their VR-based lessons, such as virtual excursions, after starting offering the service two years ago. Indeed, we see a direct correlation between the use of VR and increased student participation.

But with access to content still somewhat limited, how widespread could technology become, and could it change the way lessons are taught?

VR has the potential to democratize education by providing travel and educational opportunities to those who might not otherwise have access to them.

Over the past 30 years, VR has become more profitable and, as a result, easier to scale. Now, that technology is allowing more interesting educational tools to be developed. With Virtual Reality (VR) technology entering the realm of education, it won’t be long before you can immerse yourself in any environment without leaving your classroom.

As an alternative to traditional means of learning, subjects taught through an interactive and virtual space also lead to increased commitment, concentration, understanding and satisfaction.

Simulation allows students to enter a world to which they would not otherwise have access. The familiarity of the topics already learned is extended with new immersions in unique situations. The result is not only improved learning, but also improved neural connections.

VR simulation could be especially useful for teachers in the digital age who educate students about the effects of global warming or conflict zones, where submerging them in an environment could provoke actions and behaviours through the emotional pathways of the brain, which are also related to memory and learning.

There are many companies and start-ups that lead the use of VR technology in science education.  Simlabi IT allows students to explore exotic places, archaeological sites, museums and make virtual excursions.

Will entrepreneurship education embrace VR technology?

The use of VR is very promising in entrepreneurial learning. For example, VR can be used to simulate what happens on a production line, giving business students an insight into how businesses work.

Communication is essential for any profession, and students can also master the art of public speaking using VR, with an audience reaction controlled by teachers using an application. Students can also use VR case studies, where marketing principles could be applied to the short- and long-term challenges retailers face, such as changing the interior design of a store using a 360-degree view. Levels of student interaction, motivation and satisfaction can be much higher if this technology is used than if case studies are examined in a conventional way.

VR could revolutionize the way we learn, creating a bridge between education and technology to help students get the most out of their studies. Although technology is beginning to grow more, it is only a matter of time before institutions fully embrace virtual reality, investing not only in a connected, global world, but in taking student learning to a whole new level.

Simlab IT is the WordPress for Virtual Reality in Education Everything you need to educate your staff, students, faculty, and customers. For critical situations we wanted to create a space where people can create environments to practice this critical skills at any time and get feedback automatically no matter where they were in the world.

This let us to create the virtual reality Simlab it online platform. Our mission is to Advanced education to the point where anyone can master the skills they learn on the job, in school, or by themselves in a virtual environment.

Moreover, it is our belief that this can only be done through great equipment, a network of like-minded people supporting each other, and easy to use tools to create virtual reality lessons at a moment’s notice.

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3 examples of correct application of VR in health training

The first key decision of any Hospital, organization or Private Center when considering the use of Virtual Reality (or VR) for the training of healthcare personnel should be the choice of the appropriate application for a project of this type.

While this is true for all training activities, it is especially true when it comes to a new technology and learning methodology that people are less familiar with, and for which it is necessary to demonstrate ROI in a first project.

By choosing the right way to implement RV, you will increase the chances of successful training and thus demonstrate real impact and value for employees, managers and the company.

Use the indicative list below to identify a good healthcare training opportunity with VR. 

It is safe to assume that not all elements will match any particular opportunity, but we should always aim to have at least 2 on our list:

To help you identify potential favorable opportunities for the use of Virtual Reality in healthcare training, we have gathered key information about the experiences in applying Virtual Reality to training and the years we have been developing and implementing our virtual reality training lesson creation platform. 

For each application, I include the main advantages of using VR for this type of challenge, some key points to keep in mind if you want to do it well, and some implementation notes that will help you achieve success.

Main advantages of using VR in Healthcare

Case 1: Measurement and Diagnosis

Why Virtual Reality?

Obviously, the correct diagnosis is the starting point for all good medical treatment. You want your medical and nursing staff to collect all the data they need from the various sources, record it, and use it to get the most likely diagnosis. However, it is not always easy to simulate and train people to do it correctly.

Virtual Reality allows you to create a scenario very close to the actual procedure and to develop the ability of staff to perform the measurement correctly, interview patients, and identify key information in such situations.

It is much more effective than using 2D images, slides or video. It trains them to discover and follow the process in a real environment. At the same time, it’s easier to do than live simulations with actors.

As with many other health applications, the introduction of Virtual Human avatars into the scenario is the key to creating realistic measurement and diagnostic sessions.

Combine various data sources as appropriate, e.g. vital signs, description of patient’s audio symptoms, use of scanning equipment, etc.

Be sure to track participants’ success, provide timely feedback, show (rather than “explain”) consequences, and analyze users’ behavior and achievements to obtain important information.

Plan the construction of scenarios so that different cases can be used, e.g. patients of different ages, different symptoms, change of vital signs, etc.

Try to find a balance between following a realistic and complete procedure, and focus mainly on key measurement and diagnostic skills, especially those that can be shown in Virtual Reality.

Use Case 2: Operation of Medical Equipment

Why Virtual Reality?

Although this case of use may also be relevant for other operational trainings outside the health field, it is especially useful for operating and practicing the use of medical equipment.

Virtual Reality allows you to create a scenario very close to the actual procedure and develop the capacity of staff to perform the measurement correctly, interview patients and identify key information in such situations.

It can save you the costs of using real equipment and allows drilling personnel in unique situations (such as rare diseases, equipment malfunction).

It can also show how the operation of the equipment is part of the overall workflow: interviewing a patient (virtual), using safety measures, following the treatment protocol, using the equipment, etc. In such a case, you are training for the use of the equipment in the context of performance, and not just as a technical task.

Focus on choosing the right equipment for the task, using it in the right order, and applying it to the purpose for which it was designed.

To add realism, audio can be useful in a computer environment, but make sure it’s not too overwhelming to cause discomfort.

Consider when you’d like to let students know they’ve made a mistake and turn them back on. VR is a great opportunity for them to “suffer the consequences” of misuse, for example by simulating misdiagnosis or injury to the patient. This will create a strong emotional impact.

In this particular use case, a good approach may be to plan VR training as part of a broader learning mix, along with classroom training, on-the-job practice and more theoretical reading materials and videos.

Case 3: Working in a medical team

Why Virtual Reality?

Many medical interventions require coordinated work with other team members. It may be a medical emergency response team arriving on the scene, a team of doctors and nurses performing an operation, or simply a job that requires communication and coordination among members.

With VR you can create groups of people connecting from remote locations, as well as add more characters with avatars controlled by a virtual PC. The trainer can also have greater control, tracking and visibility over the actions of team members.

Doing it right

Allowing different modes of control for the trainer is a great advantage. These could be, for example, allowing a trainer to have team members follow a tour guided by the trainer’s guides or, alternatively, allowing them to move freely at the scene.

Team members can also “delve” into the opinions of other characters, making them understand what the action looks like from a different point of view (think of a doctor “seeing” a repetition of how they talked to the virtual patient from the patient’s point of view).

Implementation Notes

Team practice in Virtual Reality is often more complex than single-player missions. I recommend thinking about virtual reality as a team after successfully implementing other VR projects, or as an option, a more advanced level.

Virtual reality for health education is a promising field. It promises to change the way the medical profession learns patient care.

Medical professionals are discovering multiple uses for virtual reality training, and the benefits will impact medical practices.

Practicing medical techniques without endangering people’s lives

Medical professionals seek to improve the health of their patients without endangering them. Medical errors are not only costly, they can also have serious results.

Doctors and nurses have long relied on surgery simulators, starting with corpses and plastic mannequins. Now virtual reality trainings are augmenting those basic simulations with more advanced touch screen technology. Free applications such as Operate Now and Surgery Squad provide medical training and patient education.

Virtual Reality Training Surgery for Medical Care

Virtual reality training gives healthcare providers the practice they need before working with patients. Virtual reality simulations are not only highly effective training methods, they are also cost-effective.

Reducing healthcare training costs

It’s no secret that quality medical care can be expensive. Some of the hidden costs include the training of nurses and doctors who care for patients. They must be aware of new and innovative healthcare solutions.

Virtual reality training is one way to minimize the impact of those costs. It eliminates the need to travel elsewhere. By participating in VR training, health professionals spend less time away from work and their families. In turn, they may experience a better balance between work and private life. In addition, virtual reality allows for repetition of training. Users can re-enter a scenario and practice skills as many times as necessary.

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Virtual Reality Training for Healthcare Professionals

New changes in health service delivery are having a significant impact on the structure of health professional education. Today it is recognized that medical knowledge doubles every 6-8 years, with new medical procedures arising every day. 

While the half-life of medical information is so short, the average physician exercises 30 years and the average nurse exercises 40 years. 

Therefore, continuing education represents a major challenge that needs to be addressed. Recent advances in educational technology offer an increasing number of innovative learning tools. Among them, Virtual Reality represents a promising area with high potential for improving the training of health professionals. 

Advantages of learning and training with VR

Virtual reality training can provide a rich, interactive and attractive educational context, thus supporting experiential learning through practice; in fact, it can contribute to increasing learners’ interest and motivation and to effectively supporting the acquisition and transfer of skills, as the learning process can be established within an experimental framework. 

The current applications of virtual health care training differ greatly in terms of their technological/multimedia sophistication and the types of skills trained, which vary, for example, from tele-surgical applications to interactive simulations of the human body and brain, and to virtual worlds for training in emergency situations. 

Other interesting applications are the development of immersive 3D environments for the training of psychiatrists and psychologists in the treatment of mental disorders. 

The main objective of this article is to justify the main benefits of the use of virtual reality in health education and training. 

We also want to highlight the significant research and projects carried out in this field, followed by a debate on key issues relating to current limitations and future development orientations.

Why is Virtual Reality a great opportunity for Health Education?

If you are responsible for the skills and performance of your organization’s healthcare staff, you probably don’t need to tell them how important it is and the impact it can have on patients’ lives, on the quality and efficiency of your service, and on the business risks of unqualified staff.

The practice of health care requires acquiring many skills, habits, knowledge, and a certain mentality and discipline. Much effort and resources are directed toward this goal in health care organizations. However, having a real impact on the behavior of your employees is not always an easy task. In addition, over time, the effect of the training and awareness campaigns you conduct is likely to disappear.

Establishing a good knowledge base through alternative techniques such as training in VR or AR, Augmented Reality, is a totally differential point. No doubt the concepts are better retained, and that is why it is hoped that they will be put into practice better and for longer afterwards in the professional life of the doctor or nurse.

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How to setup a virtual reality room for education

Virtual reality in classroom means living experiences instead of studying with books. When the right paths are found to facilitate the arrival of virtual reality in classrooms on a massive scale, there is no doubt that it will be a success, as well as a revolution in education.

For the time being, programs and tools are proliferating that transfer students into the content they have traditionally had to learn in the classroom.  Virtual reality is the most powerful educational tool ever created, right at the level of the written word.

Environments technologically generated to create in users the perception of being immersed in them can lead students to directly experience any situation imaginable.

For this reason, faced with the efficiency of reading, the definitive transformation that virtual reality will bring emerges.

Work in traditional laboratories is less secure and more expensive. But do we really know how to create a virtual reality room for education? Next, we are going to give you some keys to transforming a classroom into a suitable place to develop a lesson in virtual reality. 

Virtual and Augmented Reality are changing education

Augmented Reality is also changing education. What began as something that was simply “great” has become a way to engage students like never before.

Augmented Reality is a way to bring a new dimension to learning. By unlocking the everyday world, you can deepen and engage students in a new and interesting way.

What is “augmented reality”?

Augmented Reality (AR) content can be accessed by scanning or viewing a shooting image with a mobile device that creates a later action. This action can be a video, another image, 3D animations, games, QR code, or whatever you want it to be. For example, take a look at this GIF below to see the real RA in action.

How can I start using AR in my classroom?

Using the Simlab IT platform, you can create your own AR experiences, and use them to engage students creatively. For example, animate your school’s art exhibit, or bring math to life through videos of students solving math problems.

You can even attach an activation image to a Google form to request time with the school counselor, or have an image of the class photo on your teacher’s website trigger a virtual classroom tour.

And why should I create a virtual reality room in my classroom? 

Sounds like a lot of work. But augmented reality applications connected to content can create amazing learning experiences and endless learning possibilities. These kinds of learning experiences really speak to the needs of visual learners.

In addition, there are more and more companies like Simlab IT, which facilitate the elaboration of lessons in VR or AR. 

The beauty of Augmented Reality is that learning experiences can be as easy or as complex as desired. You can create your own, or download the many ready-made applications connected to various content. But what’s even more tempting is that students can easily create these experiences themselves in a matter of minutes.

To turn your classroom into a space for VR or AR lessons, simply adapt it to the necessary devices. Students will need individual equipment to experience the lessons, and the teacher will need a computer connected to the internet, a screen… etc.

The fact is that no major changes are needed in the classrooms as they are established today. It is more of a mental adaptation of government structures and private companies, to start propagating the lessons in VR and AR in education in a massive way. 

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How virtual reality is transforming mental health

One in four of us will experience mental health problems at some point in our lives. While we are still a long way from being able to provide timely mental health treatment to all who need it, VR-based therapy, an innovative new treatment, is a promising new approach.

What is VR therapy?

The therapy made possible by VR is the use of virtual reality technology for psychological therapy. Patients navigate through digitally created environments and complete tasks specially designed to treat a specific ailment. The therapy made possible by VR is providing better results. 

VR-enabled therapy is a proven way to achieve rapid and lasting improvements in mental health. Multiple clinical trials show how the results are at least as good, if not better than face-to-face therapy. 

One of these VR therapy treatments for clinically diagnosed fear of altitudes has been shown to be successful in reducing patients’ fears by an average of almost 70%, demonstrating its enormous potential to address a variety of other mental health problems. 

VR has an extraordinary ability to create powerful simulations of the scenarios in which psychological difficulties occur. With VR therapy, it is not necessary for a therapist to accompany a client on a trip to a crowded mall, for example, or even a tall building. Results are also better than expected with the best psychological intervention delivered face-to-face with a therapist. 

Ability to deliver high quality treatment at scale

Many people remain untreated due to a shortage of qualified doctors, long waiting lists and stigma. Because VR-based therapy is automated and the therapist is integrated into the program, as an avatar, it allows evidence-based treatment to be delivered more quickly than traditional therapy and can facilitate a large increase in the number of patients who can be treated. 

Provides a better MH experience for patients

Studies indicate that 20-30% of people drop out of treatment and will therefore continue to struggle with the same mental health problem and may even get worse. VR therapy is offering a superior patient experience. Ludification has the potential to increase the impact of mental health interventions. 

The environments and activities of VR are so compelling and engaging that both data and patient testimonials show that users find the therapy easy to use and even fun.

Savings Potential

Mental health problems cost billions a year, when treatment, social support costs and economic losses of people who cannot work are taken into account. Mental health services cannot cope with demand due to increased demand, labour shortages and funding problems.

Responds to increasing patient expectations

As with training, VR makes therapy fun. Patients find it easier to perform therapy in the virtual world, and enjoy using VR applications. Patients say it’s an incredible experience. But the beauty of virtual reality therapy is that the benefits are transferred to the real world. Younger patients are also very willing to use VR. During clinical studies, most subjects found that VR was a pleasant and positive experience, distracting them from their anxiety and distress.

Virtual Reality May Be Next Big Thing for Mental Health

Technology has great potential for understanding the workings of the human brain. Experts used to worry that virtual reality (VR) would damage our brains. These days, however, VR seems more likely to help our gray matter. 

A new wave of psychological research is pioneering VR to diagnose and treat medical conditions ranging from social anxiety to chronic pain and Alzheimer’s disease. Many of these solutions are still in the laboratory testing phase, but some are already reaching hospitals and therapists’ offices.

This use of VR to test and adjust the brain is still very new. And with the excitement surrounding VR entertainment and games unleashed since its peak in 2017, it’s reasonable to wonder if VR therapy is the real business or if it’s another bubble. However, the evidence so far is strongly in favor, with recent research suggesting that psychology-driven VR will live up to expectations.

VR therapy: already tested and verified

With a wave of interest in mental health technology, companies creating VR content for therapeutic outcomes are receiving an avalanche of care and funding. And while VR has been successfully used to treat post-traumatic stress disorder (PTSD) since the 1990s, these new programs address a much broader range of conditions.

The current content of VR is designed primarily to support exposure therapy, a treatment for anxiety disorders in which patients are exposed to anxiety inducing stimuli in a safe and controlled environment, and finally learn that the “threats” that concern them are not really very dangerous.

Previously, and still today, exposure occurs primarily in carefully controlled real-world settings. However, VR allows therapists to create a safe, controlled environment within VR headphones. It is a much safer, faster and cheaper option.

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How Virtual Reality Can Help Train Surgeons

Advancements in medical devices and surgical techniques hold promise for saving and improving lives. But our current system of training and assessing surgeons has lagged behind the pace of innovation — leaving some doctors unprepared to perform complex surgeries and putting some patients at risk. Using virtual reality technology in training may play an important role in addressing these deficiencies and improving skills.

While the skills-deficiency problem takes many forms, we see a particular disparity in surgeon preparedness between their residencies and fellowships. This leads us to the questions: Are some residents innately better surgeons? Or do these differences point toward discrepancies in the clinical scenarios and the level of autonomy that each surgeon experienced in training? For example, while one surgeon might have performed dozens of hip arthroscopies during their training, another might have done it once or never at all.

More to the point, how can we deliver the right kind of training in a standardized way? Furthermore, how can we objectively assess whether surgeons can perform proficiently prior to entering independent practice?

Improving patient outcomes and experience

Indeed, accurate and objective assessment is an Achilles heel among many surgical residency programs. These programs don’t traditionally provide standardized assessments with quantitative benchmarks or “scores” for surgical skill, which can leave them subject to bias when it comes to gauging residents’ performance. When defining a “good surgeon,” it can be difficult to separate bedside manner and work ethic from technical ability and surgical mastery.

In addition to challenges with assessment, surgeons often lack adequate opportunities to consistently practice skills they’re learning — especially skills related to new medical technologies. When training on a new device, surgeons often travel to a one- to two-day training workshop with the medical device company. This one-time training generally doesn’t offer avenues for surgeons to continue reinforcing their skills. It could be four to six months from the time surgeons train on a procedure to when they perform it on a patient, forcing them to refresh their knowledge “on the fly” in the operating room.

These shortfalls in training and assessment are creating increasing levels of risk, with serious consequences for patients and the surgeons that care for them. Consider these statistics:

A recent University of Michigan study found that 30% of surgeons couldn’t operate independently after residency.

Lower-skilled bariatric surgeons had mortality rates five times higher than their high-skilled counterparts, according to research published in the New England Journal of Medicine.

An estimated 7 million patients around the world experience surgical complications each year.

Though these data points are alarming, the situation may continue to worsen due to the looming impact of the aging baby-boomer population and projected surgeon shortage, which will further exacerbate the issue of access to trained and qualified surgeons.

Virtual-reality-based training systems

Virtual-reality-based training systems offer an intriguing solution to several aspects of these challenges. By definition, VR is the use of computer technology to create a simulated environment, placing the user inside an experience. These platforms directly address the skills gap by providing immersive, hands-on training that closely simulates an operating room environment. VR platforms offer portable, on-demand training that can be used anytime, anywhere.

What is more, VR-based tools incorporate “checklist-style” assessment measures to objectively gauge surgical proficiency, taking the process outside the realm of human subjectivity. These tools offer a highly granular picture of what surgeons are doing correctly and identify areas for improvement.

Hospitals and universities around the world have successfully embraced VR-based training for years, but until now, we’ve had limited research on VR’s effectiveness. We set out to fill that gap through our recent clinical validation study at UCLA’s David Geffen School of Medicine. The key finding: VR training on the Osso VR platform improved participants’ overall surgical performance by 230% compared with traditional training methods.

In the study, which was performed over two weeks, 20 participants were randomized between a traditionally trained group and a group that underwent VR training on the Osso VR platform to a specified level of proficiency. Then, each participant performed a tibial intramedullary nailing, a procedure to repair a fractured tibia, one of the bones running between the knee and ankle. They operated on an artificial “sawbones” model, graded by a blinded observer.

As measured by the Global Assessment Five-Point Rating Scale, participants in the VR group received significantly higher ratings in all categories compared to the traditionally-trained group, with an overall improvement of 230% in the total score. VR-trained participants completed the procedure an average of 20% faster than the traditionally-trained group. They also completed 38% more steps correctly in the procedure-specific checklist. Both findings were statistically significant.

We presented the results of the yet-unpublished study, “Randomized, Controlled Trial of a Virtual Reality Tool to Teach Surgical Technique for Tibial Shaft Fracture Intramedullary Nailing,” at the 2019 Annual Meeting of the Western Orthopedic Association. Long-term longitudinal studies are needed to further explore how VR impacts patient outcomes and decreases costs by improving surgical efficiency.

Today’s rapidly evolving surgical landscape requires new ways to provide access to experiential surgical education.  In addition, we must formalize our approach to technical assessment in order to more objectively measure surgeons’ capabilities to ensure a consistent level of quality and standardized skill set of our surgical workforce.

With a strained surgical-education system, rapid medical innovation and a pending surgeon shortage, VR may offer an important educational tool to augment surgeon training and continue to offer patients the very best care.

Simlab IT works with educators around the world to create virtual reality environments that you can use in your curriculum, show at events or customize for your own use.

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Why Schools Need Virtual Reality Education

Human beings are simply an organism that functions interdependently with literally countless other living beings. It is a reality that the world is not designed expressly for us, it is a matter of metaphysical contemplation of reality. We adapt, nothing happens, we’ve been doing it all our lives.

But for the current context, it makes sense to highlight one of the fundamental points of virtual reality and the main reason why it has become so important in sectors such as health, training and work.

Through the use of digital technology, virtual realities can be designed precisely for human interaction for very specific reasons to create experiences that would not otherwise be possible. This means that, we can create specific spaces and contexts for something to happen, learn something, experience a sensation, etc.

By suspending disbelief in the same way we do when we read a novel or watch a movie, an artificial reality can be designed to enhance experiential learning, scenario-based learning, social learning, on-the-job training. And this is just the beginning. 

Virtual reality can be used for pure entertainment, digital toys, video games, or to experience the sensation of swimming with whales, etc. Also to practice dissecting a living organ without the need to physically count on it. Do you realize what it means?

It takes the cost of obtaining, maintaining and providing for a medical student a corpse with which to practice. Now take that cost, use it to make a virtual reality lesson just as experimental and enriching, and simply replicate it per 1000, per 100,000. That’s a considerable saving, isn’t it?

Virtual reality in today’s classroom would be like comparing the speed of Google’s self-driving cars in a race along with those of the NASCAR. But soon the potential of virtual reality in education – at least as we conceive it today – could far exceed anything seen so far.

Virtual reality will allow us to create any environment for simulated interactions. Whatever. Any machine. Any classroom with activities for any purpose. It will be the last thing in classrooms. In fact, the word classroom will begin to take on a new conception soon thanks to the VR.

Here are some reasons why virtual reality should be present in education and training in the 21st century. 

Reasons why schools need to consider and implement this revolutionary form of teachin

Why do schools need virtual reality education? Here are some of the reasons why schools need virtual reality education

School isn’t what it used to be. The slates have been replaced by SMART slates. Pencil and paper have become chromilibros and tablets. It’s only a matter of time before virtual reality education can be found in every classroom in the country.

The benefits of this educational approach are endless. Virtual reality takes students to another world, to another level of understanding, within the classroom.

All students learn at a different pace and in different ways. Some are visual learners, others work best with hands in stimulation or with verbal commands. Virtual reality education will help close the gap between these students.

Here are 5 reasons why schools need to consider and implement this revolutionary form of teaching.

1. Make learning fun again

Students get bored at school, that’s a reality. Teachers work tirelessly to involve students through interactive games and projects, group work, public speaking, and a multitude of other avenues. But their efforts are often frustrated.

To say that virtual reality would make the class interesting again is an understatement. It would also allow teachers to bring their lessons to life. Students will experience practical encounters in real life that will prepare them for the future.

2. Memorable experiences

Can you imagine transporting a child to the ancient ruins of Pompeii, to the shipwreck of the Titanic or to the Great Wall of China? No school budget could sustain these adventures, but virtual reality education can make it happen. Children would have the opportunity to have unique experiences in their lives.

Virtual reality can also help prepare students for the future workforce by teaching them real-life skills. A scenario designed around a current lesson on topics such as specialized training, vocational jobs, or nursing can be “practiced” and experienced using this technique.

3. Technology is the future

Technology has transformed the classroom in recent years. Students have gone from passive to active students. There is no denying that to succeed in the 21st century, students need efficient technological skills.

4. Virtual Reality Education Closes the Student Gap

Because most students can easily navigate through the virtual reality they feel fulfilled. It is a rewarding experience, which means a positive experience. If children feel confident in their ability to learn, they will continue to seek more enriching experiences.

A student can also be whoever he or she wants to be in the world of virtual reality. Race, gender and age don’t matter. They are free to be themselves and feel accepted. This opens the doors for learning new and different ways of life and thought.

5. Promotes creativity and curiosity

Education in virtual reality puts power in the hands of the student. They are allowed to make decisions and adjustments in the alternative “universe”. Students experiment with their creativity, motivated by their curiosity about how things work.

All of these factors relate to critical thinking and increased retention. All experience takes learning to another level.

So, if you have doubts about the role virtual reality can play in the classroom, take a look at some of the benefits listed below. According to

These are some impressive percentages and all the more reason to give an opportunity to education in virtual reality.

Simlab IT works with educators around the world to create virtual reality environments that you can use in your curriculum, show at events or customize for your own use.

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How technology is making medical education more accessible

One of the advantages of the new technologies is that their applications are being developed simultaneously by various parties around the world. These are advances in science and technology applied to the field of business, business, education, etc … 

This is what makes the world move into the future. It does this by including new techniques such as virtual reality or 3D printing, applying them to processes and industries in need of renewal.

We recently celebrated the news that $250,000 3D printed anatomy kits are making medical education more accessible at Carnegie Mellon University in New York. A team of researchers used 3D printing technologies to create printed, highly patient-specific anatomical models for physician training.

Medical education more accessible and better for students

One illustration of how science advances is that a few days later we were glad to hear the story of a medical team from an Australian university that has used the same technology for a similar purpose, but in a completely different way.

In this case they developed a kit of anatomical models printed in 3D to help train medical students. What differentiates 3D printed models from other existing plastic training models is that they are based on real-life specimens. 

That is, they were based on 3D scans of medical corpses, which were then segmented into 57 pieces and printed in 3D using state-of-the-art machines.

More realism for better preparation. Doctors trained with advanced and modern methodologies. This is the way science advances today. 

These projects are focused on providing an appropriate medical training solution to medical students in more rural areas. It is understandable that not all medical training centers have the resources or even the necessary licenses to store and use corpses. Even for well-funded medical universities, the corpse storage process is very expensive and rigorously controlled. 3D printed replica kits, which can be used and reused, may be the next best option.

The curious thing about this case is that it is not difficult to obtain human corpses.  It really isn’t. The problem is the cost, the technology and the facilities needed to receive a corpse, embalm it, store it and have it ready for dissection, the facilities that are required and the license of the government. Not every medical school or hospital wants to go through that, or can afford it. This is where these 3D replicas are most useful.

New technologies will improve education, learning, health

In the end, technology serves to lower costs, eliminate waiting times and, in short, make training much more accessible to a much wider audience.

It has even been found that medical models printed in 3D could even have a slight advantage over real corpses. One study found that many students were more practical and comfortable with 3D-printed plastic models compared to corpses.

The kits, which cost $250,000, take a long time to print, as even a hand can take up to 4 hours to make. Larger components can take up to a week to print. Considering the quality of the prints and how real they really look, it might be worth the time. In addition, 3D printed replica kits are now commercially available and have attracted the interest of schools and facilities around the world.

From now on, all that’s left to do is wait for a company to appear that, taking this idea, will find a way to turn those thousands of dollars into hundreds, and those 4 hours, into 40 minutes. We have no doubt that, just as Simlab IT has managed to reduce from 6 months to 6 hours the work of doing a training lesson in virtual reality, many other companies are working to bring discoveries in the field of new technologies to people through their practical application in fields such as education, medicine, health or education. 

The discipline of anatomy is becoming increasingly complex due to the increased understanding and development of new surgical approaches. 

By its very nature, this area does not lend itself to traditional teaching and learning approaches. With the advent of state-of-the-art digital media such as Augmented Reality, Virtual and Mixed (AR/VR/MR), and the reduction of 3D printing costs, students are able to see and touch detailed models and structures that are infrequent for patients in clinical practice, or impossible to discern in cadavers. 

Simlab IT works with educators around the world to create virtual reality environments that you can use in your curriculum, show at events or customize for your own use.

Are you Interested in having your own VR content.

Click Here

www.simlabit.com/lesson-development/

How VR is changing important sectors such as health and education

Healthcare is one of the major promoters of virtual reality, which encompasses surgical simulation, treatment of phobias, robotic surgery and professional training.

One of the advantages of this technology is that it allows health professionals to learn new skills as well as refresh existing ones in a safe environment. In addition, it allows this without causing any danger to patients.

Human simulation software

An example of this is that this system allows doctors, nurses and other medical staff to interact with each other in an interactive environment. They get involved in training scenarios where they have to interact with a patient, but only within a 3D environment. It is an immersion experience that measures the emotions of the participants through a series of sensors.

Virtual reality diagnosis

Virtual reality is often used as a diagnostic tool, as it allows physicians to arrive at a diagnosis along with other methods, such as MRIs. This eliminates the need for invasive procedures or surgeries.

Virtual Robotic Surgery

A popular use of this technology is robotic surgery. This is where the surgery is performed using a robotic device – controlled by a human surgeon – that reduces the time and risk of complications. Virtual reality has also been used for training purposes and in the field of remote tele-surgery, in which the surgery is performed by the surgeon in a place separate from the patient.

The main feature of this system is force feedback, as the surgeon needs to be able to measure the amount of pressure to be used when performing a delicate procedure.

But there is a delay time or latency problem that is a serious concern since any delay – even a fraction of a second – can feel abnormal for the surgeon and interrupt the procedure. Therefore, there needs to be precise force feedback to avoid this.

Robotic surgery and other topics related to virtual reality and medicine can be found in the virtual reality and health section. This section contains a list of individual articles dealing with virtual reality in surgery, etc.

Augmented Reality and its impact on the healthcare industry

Augmented reality superimposes augmented digital information into the physical world. It allows data collection and presents the data in 3D. Virtual reality (VR), on the other hand, is where computer-assisted technology is used to virtually build a simulated environment.

Today, the global market for virtual reality and augmented reality in different end-user industries was valued at $12.15 billion by 2018 and is projected to reach $78.45 billion by 2025.

Increasing expenditures in the healthcare industry and the need for cutting-edge technologies for the development of new diagnostics and treatment therapies drove the need to integrate AR and VR technology into the healthcare industry.

Augmented reality in healthcare can help project the body’s organs in 3D or high-definition visuals to highlight problem areas and make better treatment decisions. These technologies can be combined with existing technologies, such as magnetic resonance imaging (MRI) or X-ray systems, to gather all the information for the surgeon to perform improved, high-precision surgeries.

According to BIS Research’s recently released market intelligence report Global Augmented Reality and Virtual Reality Market in Healthcare – Analysis and Forecasts, 2019-2025, the virtual reality and augmented reality market in the healthcare sector was estimated at about $2.14 billion in 2018 and is expected to reach $11.14 billion in 2025. The market is expected to grow at a CAGR of 23.13% over the forecast period 2018-2025.

Key factors influencing AR and VR in health care

The market for AR and VR in the healthcare sector is influenced by several factors. Some of these factors are responsible for driving market growth, and others are opportunities that may allow key market players to maintain competition and grow. Other factors are the challenges that hold back market growth.

Due to factors such as increased investments in the AR and VR market, the provision of competent services to patients and technological advances in AR and VR, the market is expected to grow significantly.

The incorporation of AR and VR into medical imaging, surgical suites and clinics, and their use in training professionals to assist in medical procedures and complex surgeries are some of the most promising applications of these technologies so far. In addition, with the rapid digitization of the healthcare sector, thanks to investments from major companies, the AR and VR industry is expected to expand its scope at an accelerated pace in the coming years.

In addition, the introduction of AR and VR technology in hospitals and healthcare services has successfully addressed the concerns associated with the simulation-based training system. The technology has led to the development of safer systems and has organised personalised data for medical procedures.

AR and VR technology allows physicians to view precise images of body structures without intrusive methods, making diagnosis an easy process for the patient. Today, the global market for AR and VR in healthcare has been used for patient experience applications, therapeutics, training, pharmacy executives and medical procedures.

Market Drivers and Opportunities

In addition, the key factor driving the growth of the virtual and augmented reality market is the large volumes of technological development. Organizations and research institutes around the world are focusing on the development of more advanced technologies and tools and, consequently, on expanding the scope of RA and VR technology.

For example, in 2018, Queen’s University of Canada introduced a medical training center consisting of VR simulations. Similarly, Boston Children’s Hospital and Klick Health in 2018 developed a HealthVoyager tool that helped patients understand their medical conditions.

In addition, there are several opportunities present in the market that may help expand the market in the future. These opportunities include the development of hardware and applications with faster processing and a combination of innovative methods such as data visualization and interactive patient information and body mapping. With a number of technological advances, the augmented reality and virtual reality market is undergoing several changes.

In terms of hardware, more robust headphones are needed to overcome problems such as image latency and inaccurate magnification. Innovations such as the development of graphics processing units (GPUs), central processing units (CPUs), and digital signal processors, among others, increase the use of technologies such as depth detection and 3D mapping.

Another great opportunity that can help expand the AR and VR market in the healthcare industry is the patient information management system. Today, the extent to which data is generated and accumulated from a patient is enormous and difficult to collate.

In short, this is a crucial time to change sectors as important to society as education or health thanks to new technologies such as virtual reality.

Simlab IT works with educators around the world to create virtual reality environments that you can use in your curriculum, show at events or customize for your own use.

Are you Interested in having your own VR content?

Click Here

www.simlabit.com/lesson-development

How virtual reality is used in education

Virtual Reality is undoubtedly very entertaining. This technology brings images to life and helps us immerse ourselves in digital environments. In these new digital worlds users can interact. This can be very useful in education, when these users are students, and virtual reality experiences, are training lessons created specifically.

It is essential to teach in a way that ensures that students learn, and the pilot experiences carried out with training lessons and virtual reality training have proved successful.

Like every industry that moves forward, virtual reality focused on education, training and learning has evolved a lot. Now, thanks to companies and platforms such as Simlab IT, what used to take 6 weeks or 6 months of work and thousands and thousands of euros or dollars spent on resources, can now be achieved in just six hours and a fairly accessible subscription to the platform. 

We agree that Virtual Reality can be used in classrooms to improve student learning and participation. VR can transform the way educational content is delivered; it is based on the premise of creating a virtual world – real or imaginary – and allows users to interact with it. Being immersed in what you are learning motivates you to fully understand it. It will require less cognitive workload to process information.

How can we use RL to improve the education we have today?

Listed below are some of the properties that make VR so effective for education.

The sensation of living it in 1st person

When students read about something, they often want to experience it. With VR, they are not limited to word descriptions or book illustrations; they can experience exactly one lesson of, for example, history or any other subject and assimilate the lesson in a better way.

Thanks to the sense of presence that VR provides, students can learn about a topic by living it. It is easy to forget that experiences with VR are not real: a body believes it is in a new place. This feeling involves the mind in a way that is remarkable.

VR makes education fun

Virtual Reality is undoubtedly very entertaining. This technology brings images to life. It creates digital environments with which students can interact. This can be very useful in education. Concepts, environments and conditions can be made digitally real. For example, students can take a journey through the digestive system to understand its working methods. In this way, they can learn through observation and experience.

By delivering content in this unique way, Virtual Reality can help them understand and remember every little detail while having fun at the same time.

Learning by doing

It is a well-known fact that people learn best by doing; however, if you inspect modern education, you will see how little you learn by doing. Students focus on reading instructions rather than using them in practice.

VR provides an anchor of experience to instruction. With VR, students are inspired to discover for themselves. Students have the opportunity to learn by doing rather than reading a book.

Emotional Reaction

Visceral reactions to what we are experiencing are fundamental to forming memories. VR facilitates student participation all the time, making the experiences truly memorable.

The emotional connections students make to learning experiences in Virtual Reality increase their enthusiasm and help them remember different details.

Developing Creativity

VR is useful not only for content consumption, but also for content creation. By giving students powerful tools that help them increase their creativity.

Visual Learning

Many people learn visually – VR is really useful for this group of students. Instead of reading about things, students can see the things they are learning. Being able to visualize complex functions or mechanisms makes it easier to understand.

Showing mechanisms in 3D is extremely useful for understanding how a system works.

Users are ready to adopt the new technology

The first idea that comes to anyone’s mind when they think of VR technology is an entertainment experience. Many designers see VR as an extension of the gaming industry. It’s true that VR has historically been dedicated to gaming, but things are changing.

According to a recent survey by Greenlight VR, the desire for education outpaces the desire for game content: 63.9 % versus 61 %. This means that there is a great potential demand for educational experiences in VR.

Virtual reality has the potential to change the health industry for the better

This change can only take place; however, with the help of many industry professionals who act in unison to achieve the goal of promoting education and health tools through the power of virtual reality.

At Simlab IT, we are dedicated to creating a network where health professionals can collaborate, obtain resources, create content, distribute content and learn how to improve the health industry through RX technologies.

To join our Network, learn more about events, or use our next platform. Interested in having your own VR content? Click Here