How can you improve healthcare and save costs with Simlab IT VR?

The VR/AR Medical Education Network

Simulate Real Situation and Train against negative outcomes or better distribute skills at a distance.

Overall, the project ENTICE is organized around a mixed Waterfall-Agile methodology, due to its dual scale lifecycle. It is about creating experiential educational episodes based on specific learning objectives from the overall domains of anatomy and surgery. 

Simlab it operates in three different areas to help universities and teaching hospitals. We focus on the following 3 things:

  • Host Events
  • Connect Stakeholder Online
  • Store VR content and Share

We hold international sponsored work to promote VR/AR education, and show what stakeholders in our network are doing. It is our goal to inspire educational change by showing what is being done around the world and helping them connect with other who want to do the same.

In these events, we try to show teachers, doctors, and heads of hospitals, universities and institutions the applications that virtual reality can have in health thanks to our work:

  • Medicine safety simulations
  • Creation of medical simulations
  • Anatomy Simulations
  • Visualization of disease progression
  • Export of medical education
  • International Collaboration through VR
  • Use of medical equipment in real life events
  • Interactions with the patient (data search)
  • And much more

And because virtual reality, or any innovation that is carried out does not make sense if it is not to produce a real saving and an advance in science, it is possible to monitor easily the data resulting from the sessions, to make decisions that improve the processes more and more:

After each event, attendees can track and connect online with each other through Simlab’s IT platform. There, PhD candidates, researchers, and industry professionals can meet to collaborate and form consortia. We also provide up-to-date information on available grants, from private and public sources, that these consortia can use to create more knowledge.

Have Multiple people working together from afar.

Better connecting the world’s medical professionals through digital knowledge transfer.

For those who create VR and AR content that would like share or sell it we offer repositories and the network of universities and hospital that have interest in using this technology for their curriculum.

The most interesting courses and subject will be invited to speak at future events.

How VR Editor Works?

Virtual reality lessons can be created with the click of a button online and delivered to your virtual reality Training session to your users. Be they students, employees, or customers we can help by collecting situational data for multiple purposes.

Use Cases:

  1. Simulate high risk events.
  2. Collect data on performance in situation one how to reduce risk
  3. Practice emergency protocols
  4. Conduct trainings sessions from across the globe in the same scenario.
  5. Educate staff and students using simulated situations
  6. Export your lessons across the global network

360 video editor

360 video editor works by adding different videos that you create or have been provided to are platform and placed into the platform server. Different videos formats are supported and are encoded through the platform online. Organizations will have the ability to create questionnaires, add information boxes, at interest points, and take voice recordings of each individual situation.

Uses Cases:

  1. Practice communication skills
  2. Simulate appointments to collect emotional data
  3. Create onboarding interactive 360 videos to get employees/students acclimated

Generic and customer reports can be generated from all course session and can be collected from our custom APIs. Data collected can be anything from, emotional data from voice recording, play time, daily usage data indicators, questionnaire scores, progression data, and much more. Use these data points can be used to:

  1. Highlight the risk your organisation is facing
  2. Use the data for reporting to all stakeholders
  3. Certify that your employees/Students have the skills to perform critical procedures

Simlab IT also travels throughout Europe to promote simulation with VR and AR equipment to hold events at stakeholders locations. These events are focused on medical content creation and the promotion of medical simulations. Subject in of the event can include:

  • Medication safety simulations
  • Medical simulation creation
  • Anatomy simulations
  • Disease progression visualisation
  • Export of medical education
  • International collaboration through VR
  • Medical Equipment Usage in real life events
  • Patient interactions (Fact Finding)
  • And Much More

We have worked several large companies and universities on VR and AR projects. We also have worked on using webvr and websites to make webgl available to everyone.

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Augmented Reality and Virtual Reality Market Worth USD 298 bn by 2026

(Global QYResearch via COMTEX) — Active Pharmaceutical Ingredient (API) market is likely to rise at noteworthy CAGR around 6.5% throughout the forecast period and reach around US$ 260 Billion by 2026.

Acumen Research and Consulting has recently published a new report titled Augmented Reality and Virtual Reality – global industry analysis, market size, growth opportunities and forecast, 2019 – 2026, which identifies various growth opportunities that shaping the size of the global Augmented Reality and Virtual Reality.

This report provides a forecast and analysis of the global Augmented Reality and Virtual Reality. It also provides historical data of 2015 along with forecast data for 2026 in terms of volume and revenue. This exclusive report outlines the significant development and key market trends identified in the global Augmented Reality and Virtual Reality. The version of the report mainly focuses on the industrial goods and their consumption and production of Augmented Reality and Virtual Reality.

The report consists of key market trends, which are likely to impact the growth of the market over the forecast period. Evaluation of in-depth industry trends is included in the report, along with their product innovations and key market growth.

ARC report also includes the macro-economic factors, which are likely to influence the growth of the global Augmented Reality and Virtual Reality during the forecast period. Along with the factors, the report also analyzes the growth opportunities of the global Augmented Reality and Virtual Reality. It sheds light on the trends, restraints, and drivers to understand the growth prospects followed by the key players in the global Augmented Reality and Virtual Reality.

ARC report gives a detailed outlook on the supply chain and the demand trends in the market. This in-depth study of the market which helps in determining the influence of various micro-economic and macro-economic factors. In totality, the report aids the understanding of the growth prospects of the global Augmented Reality and Virtual Reality over the forecast period.

The market size is estimated in terms of volume and value and will also help the shareholders of the Augmented Reality and Virtual Reality in identifying the profitable opportunities for their business development. The report also studied about top players functioning in the Augmented Reality and Virtual Reality along with their key market structure, strategies, key developments, and key financials.

Segment Analysis

ARC report focuses on the market attractiveness by assessing the key market segments. The report also combines region-wise segments for a better understanding of the supply and demand ratio of the global Augmented Reality and Virtual Reality. This exclusive study of the report analyzes the present and future market scenario and the industry trends that are influencing the growth of the segments. Besides, the report also covers the value chain analysis, supply chain analysis, and year-on-year basis analysis of the global Augmented Reality and Virtual Reality.

Competitive Landscape is the most valuable part of this report

Key financial developments of a particular company and product & company overview are some of the elements that help in acquiring information about top vendors in the market. This will help the audience in knowing about opportunities, strengths, threats and weaknesses that are facing by the key vendors across the world. As the competitive landscape is the most valuable part of any report, it consists of all the required information for the detailed study of top players. It is also an interesting part to find how exactly these key manufacturers implement various strategies to secure the top rank in the industry. Such an in-depth information is useful for the new entrants into the industry as they would be able to learn a bit from these key vendors. Similarly, the information provided in the research report will also be valuable for the renowned key players as well, as they come to know the strategies of their counterparts to sustain in the competitive industry.

The research study includes the profiles of key players and also analysis of their footprint in the global Augmented Reality and Virtual Reality. The profiles of the leading players are done with the analyzing of the Porter’s Five Force model and SWOT analysis to understand the competitive landscape in the Augmented Reality and Virtual Reality.

The study also encompasses market attractiveness, wherein the services are benchmarked based on market share, market size, and growth rate. The report provides a list of all the key players in the Augmented Reality and Virtual Reality along with a detailed analysis of the strategies, which the companies are adopting. The strategies mainly include new product development, research and development. Also provides revenue shares, company overview, and recent company developments to remain competitive in the market.

Regional Analysis:

Based on the regions, the global Augmented Reality and Virtual Reality is segmented into Asia Pacific (China, Japan, South Korea, India, Australia, Indonesia, Thailand, Malaysia, Philippines and Vietnam), the Middle East and Africa (Turkey, GCC Countries, Egypt and South Africa), Europe (Germany, France, UK, Italy and Russia), North America (United States, Canada and Mexico), and Central and South America (Brazil and others).

Market Participants

Some of the major companies profiled in the report include Magic Leap, Inc., Oculus VR, EON Reality, Inc., Qualcomm Technologies Inc., Samsung Electronics Co. Ltd., CyberGlove Systems LLC, Vuzix Corporation, Microsoft Corporation, Google Inc., Augmented Pixels Co., Catchoom, Virtalis Ltd., Innovega Inc., Laster Technologies, Facebook Inc., NIVIDIA Corporation and Advanced Micro Devices, Inc. among others.

Market Segmentation

  • Augmented Reality Devices
    • Head-Mounted Displays (HMD)
    • Head-Up Displays (HUD)
    • Handheld Devices
  • Virtual Reality Devices
    • Head-Mounted Displays (HMD)
    • Gesture Control Devices (GCD)
      • Data Gloves
      • Others
    • Projects & Displays Wall
  • Hardware
    • 3D Camera
    • Semiconductor Components
      • Integrated Circuits (IC)
      • Controller/ Processor
      • Others
    • Displays
    • Sensors
      • Accelerometer
      • Gyroscope
      • Magnetometer
      • Proximity Sensors
      • Global Positioning Systems
  • Software
    • Cloud-Based Services
    • Software Development Kits (SDK)
  • Marker-Based Augmented Reality
    • Active Marker
    • Passive Marker
  • Marker-less Augmented Reality
    • Model-Based Tracking
    • Image Processing-Based
  • Virtual Reality Technology
    • Non-Immersive Technology
    • Semi-Immersive & Fully-Immersive Technologies

Market By Platform

  • Mobile
  • Console
  • PC
  • Others

Market By Device Application

  • Augmented Reality Application
    • Commercial
    • E-learning
    • Tourism
    • E-Commerce & Marketing Applications
      • Real Estate
      • Footwear
      • Beauty (Cosmetics)
      • Jewel Toning
      • Apparel Fitting
      • Furniture and Lighting Design
      • Grocery Shopping
      • Commercial Vertical Overall Review
  • Consumer
    • Gaming
    • Sports and Entertainment
      • Entertainment Application
        • Theme Parks
        • Art Gallery and Exhibitions
        • Museums (Archeology)
        • Consumer Vertical Overall Review
  • Aerospace & Defense
  • Medical
    • Surgery
    • Pharmacy Management
    • Medical Training
    • Fitness Management
    • Medical Segment Overall Review
  • Other
    • Automotive
    • Geospatial Mining
    • Enterprise Solutions
    • Architecture and Building Design
  • Virtual Reality Application
    • Commercial
      • Fashion
      • Advertisement
    • Consumer
      • Gaming
    • Aerospace and Defense
    • Medical
    • Industrial
    • Others

Market By Geography

  • North America
    • U.S.
    • Canada
    • Rest of North America
  • Europe
    • Germany
    • France
    • Italy
    • Rest of Europe
  • Asia-Pacific
    • China
    • Japan
    • India
    • Rest of Asia-Pacific
  • Rest of the World
    • Middle East and Africa (MEA)
    • Latin America

Research Methodology

To compile the detailed study of the global Augmented Reality and Virtual Reality, a robust research methodology has been adopted that aids in determining the key insights and also evaluates the growth prospects of the Augmented Reality and Virtual Reality.

ARC’s analysts have conducted in-depth primary and secondary research to obtain crucial insights into the Augmented Reality and Virtual Reality. To carry out secondary research, the analysts have collected the information through company annual reports, journals, company press releases, and paid databases that were referred to gain and identify better opportunities in the global market.

Key Questions Answered in the Report

The report addresses key questions concerning the market evolution and overarching trends shaping global market growth. Some of the key questions answered in the report include-

  • What is the overall structure of the market?
  • What was the historical value and what is the forecasted value of the market?
  • What are the key product level trends in the market?
  • What are the market level trends in the market?
  • Which of the market players are leading and what are their key differential strategies to retain their stronghold?
  • Which are the most lucrative regions in the market space?



About Acumen Research and Consulting:

Acumen Research and Consulting (ARC) is a global provider of market intelligence and consulting services to information technology, investment, telecommunication, manufacturing, and consumer technology markets. ARC helps investment communities, IT professionals, and business executives to make fact-based decisions on technology purchases and develop firm growth strategies to sustain market competition. With the team size of 100+ Analysts and collective industry experience of more than 200 years, Acumen Research and Consulting assures to deliver a combination of industry knowledge along with global and country level expertise.

The post Augmented Reality and Virtual Reality Market Worth USD 298 bn by 2026 appeared first on Pharma News Desk.

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Tips for installing a Virtual Reality Lab in a workspace

Given its great potential for research, learning, and innovation, it is easy to simplify or ignore the complexities of installing a Virtual Reality Lab (VR) in a workspace. But creating such a lab is not a feat to be taken lightly.

Before investing in this exciting new technology, it is worth considering the viability of VR in relation to its objectives and resources.

In this guide, we will guide you through each of these considerations to ensure you make the smartest decision regarding investing in a Virtual Reality Lab. The following are the six steps you must follow to develop your plan for creating a Virtual Reality Lab.

Steps for Creating a Virtual Reality Lab

  1. Select your Use Cases / Educational Goals
  2. Design the layout of your space
  3. Find a team
  4. Create or buy content
  5. Connect to the data collection system or LMS
  6. Educate students and staff

The eLearning industry is about making use of advanced technologies to enhance the learning experience. In the end, the basic objective is to make learning an easy and fun task.

Achieving that goal without incorporating the latest technological tools is practically impossible, especially since we are totally immersed in the digital age. Thus, Augmented Reality (AR) and Virtual Reality (VR) have been introduced slowly but surely in the eLearning sector for some time.

These additions have been warmly accepted by modern students because of the many benefits they offer.

There were a lot of reasons that led to the creation of this dedicated space for students to work on Augmented Reality, Virtual and Mixed projects.

The process of designing your Virtual Reality Lab can be difficult. However, we will show you how you can build your own RV/AR lab and give you some examples of existing labs.

With this in mind, you can create a valuable environment for research, training and collaboration using RV/AR.

The key is to understand the role that VR/HR will play in your work.

By following the steps described in this guide, you can design the optimal space to achieve your ambitious research and education goals.

Selection of your use cases / Objectives

Many dangerous and simply high-risk operations on Earth also employ VR/AR as part of their practice. Military, firefighters, railroad maintenance and many more simulators are used to prepare apprentices to make quick decisions in stressful situations, all without harming or endangering people as it used to be with traditional training methods. Flaim Systems is one of the suppliers of this technology that uses real-life equipment, jackets with built-in heating elements to simulate fire and a hose that provides realistic feedback. This is both far and very close to the game simulations that people can enjoy on their PCs.

In selecting your use cases and objectives, it is important that you focus on the benefits you want to give to your students and staff. Whatever your pedagogical objectives, you will need to concentrate on how you can use VR/RA to get your students there. Here are a couple of benefits that virtual reality will provide to achieve these goals:

Appeal to a variety of learning styles. Offer experiences that promote repetition and retention. Eliminating risks and safety concerns. Reduce training budget and provide scalability. Deliver results to a wide range of industries. Eliminating Time and Travel from the Equation.

With this in mind, think about the pedagogical objective and what is the greatest limitation to achieving it. From there, you can build your VR/AR environment to counteract that limitation based on the benefits mentioned above.

A good way to list your goals would be to start first with the pedagogical goals and the pedagogical objectives of your subject. Looking at each individual goal and each objective, limitations are listed in the instructional and assessment part of your pedagogy. What is the most critical activity that has the most limitations to practice? Once this is completed, you will have the best starting point for your use cases. To understand this, see the fire fighting example below:

At the end of the course students will be able to students will be able to students will be able to assess the emergency making quick decisions within the first 5 seconds in high stress situations.  The goal is limited by the risk and cost of doing a real practice.

Instead of assessments with real instructors, a digital environment is created with timely data collected between tasks, decisions made, and follow-up reports.

The student will be instructed through video, as well as in the classroom with discussions and reading materials.

Things to avoid

A possible pitfall of SBE (Simulation Based Education) is negative learning; inappropriate design of the simulator or simulation can give unwanted messages to the student. If physical signs such as sweating and changes in skin color are missing, students may begin to ignore these signs or consider them unimportant. With simulated events, they may also be tempted to use shortcuts such as skipping patient consent and safety procedures. This can lead to habitual unsafe behaviors, such as not wearing protective gloves and reusing previously opened intravenous fluid bags or expired medications. Students can also learn to communicate artificially rather than genuinely as a result of interacting with simulated patients.

Another real consideration is student safety. Immersion simulations aim to create a sense of “being there,” but they can be confrontational (such as traumatic situations) and leave participants angry, upset, shocked, or frustrated. These feelings must be skillfully handled by appropriate debriefing.

Adequate training of instructors can, to some extent, address these problems, but the additional resources needed can be a limiting factor in the application of the SBE.

Breaking Down Myths About Medical VR

Medical VR goes totally against conventional beliefs about technology, such as making health care less humane, less empathetic and less caring.

But the truth is that virtual reality teaches empathy to medical students, makes the vaccination of children less painful, helps to get rid of fears by treating phobias, as well as alleviates chronic pain or satisfies the last wishes of the dying.

All these uses have been discovered thanks to studies, innovations, bets that Universities and Organizations around the world have been making in recent years.

Now we know that training and the application of virtual reality to health, learning and any sector of society can only lead to progress and improvement.

The multiple faces of virtual medical reality

Although the use of virtual reality in healthcare is not yet widespread, the technology is very promising. Goldman Sachs already estimated in its 2016 report that 8 million doctors and medical technicians could make use of augmented reality or virtual reality products worldwide – and the number of users could grow from an estimated 0.8 million in 2020 to 3.4 million by 2025. 

Medical education, surgery, rehabilitation medicine, psychiatry and psychology could all benefit from VR. Doctors will be able to help in the operating room without having to lift a scalpel or prepare for complex surgeries efficiently. Medical students will be able to study the human body more closely and prepare for real-life operations.

However, patients will benefit the most. Virtual reality can support better management of chronic pain, treat fears and phobias, or help survive medical events, from labor pain to vaccination. For example, virtual reality not only makes rehabilitation of neck, spinal or other injuries faster and easier, but it can also escape the confinement of your hospital room and travel to Iceland.

All these cases illustrate that medical VR is an excellent tool for addressing the issues that make healthcare travel for patients more enjoyable: relieving pain, dispelling fear, offering more empathy and care. Here we have brought together the best examples of how technology can make healthcare more enjoyable.

Medical VR: The future of medicine and health will be virtual

The future of surgery offers an amazing cooperation between humans and technology, which could raise the level of precision and efficiency of surgeries so high that we have never seen before.

Will we have small surgical robots like the Matrix robots? Will they remove organs from patients’ bodies?

The scene is not impossible. We seem to have come a long way from ancient Egypt, where doctors performed invasive surgeries 3,500 years ago. 

Just two years ago, NASA partnered with the American medical company Virtual Incision to develop a robot that can be placed inside a patient’s body and then remotely controlled by a surgeon.

That’s why I strongly believe that doctors need to reconsider their stance toward technology and the future of their profession.

Doctors need to rethink their profession

Doctors are at the top of the health food chain. At least that is the general public’s impression of the popular medical drama series and their own experiences. It’s no surprise. Physicians have enormous responsibilities: they can cause irreparable damage and medical miracles with a single incision in the patient’s body.

Not surprisingly, with the rise of digital technologies, operating theatres and surgeons are inundated with new devices designed to make as few cuts as possible.

We have to deal with these new surgical technologies so that everyone understands that they expand the capabilities of surgeons rather than replace them.

Doctors also tend to distance themselves from patients. The human touch is not necessarily the quintessence of their work. However, as technological solutions come into practice by taking on some of their repetitive tasks, I would advise them to reconsider their position. 

Treating patients with empathy before and after surgery would ensure that their services are irreplaceable also in the era of robotics and artificial intelligence.

However, as a first step, the society of surgeons has to become familiar with the current state of technology affecting the operating room and its work. 

For the first time in the history of medicine, in April 2016, cancer surgeon Shafi Ahmed performed an operation using a virtual reality camera at Royal London Hospital. It’s an amazingly big step for surgery. Everyone was able to participate in the operation in real time through the Medical Realities website and the application of VR in the operating room. Whether it’s a promising Cape Town medical student, an interested journalist from Seattle or a concerned relative, they could all follow through two 360-degree cameras how the surgeon removed cancerous tissue from the patient’s intestine.

This opens new horizons for both medical education and surgeon training. VR could take the experience of teaching and learning in medicine to a whole new level. 

Today, only a few students can look over the surgeon’s shoulder during an operation. In this way, it is a challenge to learn the tricks of the trade. By using VR, surgeons can perform operations around the world and allow medical students to actually be in the operating room wearing their VR glasses. The SimlabIT company allows you to create VR lessons as well as simulations that help the traditional medical education process for radiologists, surgeons and physicians, firefighters, and anyone who wants to do a virtual reality lesson. 

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VR LAB Equipment that every Lab needs – Pullies

In order to establish a virtual reality lab, you have an option to use different types of tools. However, there’s one tool that’s absolutely indispensable when starting to create a VR lab. You can’t go without a pulley system, especially, if you’re planning to use a corded headset. Although you have an option to utilize a wireless headset, its limited range and battery capacity put restrictions on its usage. The pulley system is not only easier to install and use, but it’s also cost-effective and safer for the users as well as the high-priced equipment installed in your lab. Let’s have a look at each of these benefits:


The VR glasses, as the name, implies take you into a virtual reality, which means that you lose awareness of your actual surroundings. This deviated perception can lead to accidents as you could bump into walls or others standing nearby. While in the virtual world, you might even trip over surrounding objects, thereby hurting yourself or causing damages to the equipment.

This is where the pulley system comes into play by limiting the area of movement of the user within a safe zone. As the user leaves the safety zone, the pulley system gives a gentle pull to guide him/her back into the safe area. As the complete arrangement of the pulley system is hanging overhead, it doesn’t pose any danger of tripping.

Ease of Installation and Usage

The different equipment of the VR system has a number of cords, which not only occupy a lot of space but can also make it difficult to manage them. The pulley system lets you hang all these cords overhead, which frees up the space for movement and also makes it easier to manage all equipment. It’s much more convenient to handle all different VR equipment and also the crowd of users with a pulley system in place.

Keep Your VR Equipment Secure

As your headset is hung from the ceiling through the pulley, there’s no danger of it falling down on the floor. By smart utilization of the space and thoughtful location of the pulley system, you can completely eliminate the user from running into your costly equipment. This provides complete security to your equipment from any damages from the users.


While there are numerous alternatives of different equipment for a VR lab, the pulley system is a vital tool, which serves a number of important functions. On the one hand, it facilitates easy movement for users, ensures their safety and keeps your lab area neat. On the other hand, it protects your expensive VR tools from likely damages. The system is really cost-effective and is easily available in the market.

As one of the market leaders in VR educational applications, we at Simlab have made it even easier to purchase and install it. We offer a complete kit of the system to best fit your requirements. We’ll also be glad to help you in making a free of charge plan for your VR facility to include content creation, procurement, and integration of equipment and service-related issues. In order to discover more about our services, click on one of the links given below.

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What is medical VR? A gateway to the future of healthcare

Medical VR consists of the reproduction of a type of images that provide the user with an experience very close to the real thing, thanks to a set of technological devices.

Through glasses and other accessories, such as gloves or headphones, the spectator is immersed in a fictitious world, experiences physical or sensory reactions and can become the protagonist and actor of what he is visualizing.

What virtual reality is and how it is applied in Medicine

Virtual reality is a technology that was born in the second half of the last century, and which initially expanded into the world of leisure and entertainment, but now has transcended to other fields, such as marketing, education, physics or medicine.

Surgery, for example, has found a great ally in virtual reality. There have already been cases in which the training of surgeons in virtual reality seemed to reduce the duration of surgery and improve the surgical performance of surgeons.

Application of virtual reality in the clinic

Different initiatives have brought virtual reality to the clinic. They have done so using virtual reality for the treatment of attention deficit hyperactivity disorder (ADHD). Teams have used hyperrealistic environments to increase patient concentration, a mixture of mindfulness and virtual reality.

In other cases, new educational intervention tools have been implemented for children with autism spectrum disorders (ASD). Through three groups of video games, the child interacts with others, with their educators or with their parents to learn a series of key skills for their development.

There are many advantages in converting a classroom or host room into an environment prepared for virtual reality. This space will make it possible for younger patients to travel to imaginary or very distant worlds, such as the bottom of the ocean or other galaxies.  In this way, the aim is to encourage patients during their stay in the hospital and to reduce their anxiety when they receive treatment during their admission, thus favouring their recovery.

Given the unstoppable rate of growth of ideas and technique, there is no doubt that in the coming years, the field of medicine will have in virtual reality an inseparable travel companion.

Advantages of Virtual Reality in the field of medicine

Training of medical students 

Modern medicine stands out for its multidisciplinary teamwork and complex decision-making.  These aspects force medical professionals and students to continue their training, since they will have to face new problems and will have to give adequate answers to the needs of the patient. 

The new technology makes it possible to unite robotics with virtual reality, achieving a scenario very similar to the real one.  In the first place, a simulation of skills is carried out with mannequins, which have organs or complete parts of the human body.  This system allows students to acquire manual skills, recognize the structure of the organs and also learn to use different equipment such as the defibrillator.

Virtual reality surgery operations

Virtual reality can also be adapted to the field of surgery. With the help of 3D programmers and modelers, the patient’s anatomy can be accurately reproduced, with the intention of practicing the operation before carrying it out.

Through the use of this technology, the costs of using corpses and animals in teaching and surgery would be reduced, practice with real patients would be avoided, training would be repeated as many times as desired, greater experience would be offered in pathologies and complications, there would be greater specialization in each patient or the risk of the operation and postoperative treatment would be analyzed with greater accuracy.

Treatment of Alzheimer’s disease

Alzheimer’s is a disease that has no cure. There are virtual reality techniques that can help patients regain cognitive abilities. They are done by reproducing images from the past.

The aim of this system is to enhance the patient’s concentration and improve their attitude, since apathy or lack of concentration are problems that derive from this disease. These methods are carried out through the reproduction of events, experiences or family gatherings that can stimulate the patient’s memory.

Simulation for medical training

In the field of medicine, simulators are also being developed for the training of new doctors. The aim is for students to test their knowledge and develop their skills by recreating specific situations. With these simulators, future doctors will be able to train themselves facing real situations without the risk of endangering the patient.

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How to implement virtual reality employee training

Virtual Reality is undergoing a transformation in all kinds of sectors. Implementing VR-based training modules will help you save money and resources.

Think of the amount of costs involved in delivering real-time pilot training to employees and compare it to the costs of delivering Virtual Reality-based training.

Benefits that virtual reality employee training can offer

Virtual Reality is experiencing a great boom in all kinds of sectors and the employee training industry is no different from it. Employee training has come a long way and is now slowly adapting to Virtual Reality.

VR training will undoubtedly help your organization experience better growth by helping your employees with refined training sessions rather than boring theoretical training. There are many advantages in adopting Virtual Reality training, for example, it can emulate real life situations in a virtual way so that employees do not face the risk of injury during the training session. 

While direct experience is the best way to learn, the quality of training you can get through VR will go a long way in handling difficult situations. Simply put, Virtual Reality is the graphical representation of physical work.

4 Advantages of VR training

1. Adequate commitment

Involving employees during the training session is critical and should be done with care. It helps employees focus on training and not distract themselves from other reasons. VR graphical representations will help employees participate in training. The best part is that it is also used with mobile learning solutions that will allow users to learn more intensively.

2. Practice

Workers who are employed for difficult jobs are able to sharpen their skills without worrying about real life consequences, such as injuries, etc. It helps to reduce pressure and improve creativity.

The training will be delivered in virtual mode so that workers are more creative and can find solutions to the high-risk problems they will face during employment. With the mobile learning solution in hand, you can get an effective result during the stipulated period of time.

3. Preview

VR technology will help companies test employee performance during training through testing. This will help companies access a particular employee’s performance and can also help them understand where the employee stands.

4. Accelerated training

Because VR training is attractive and creative, it helps students get more information faster and easier, and they can also retain it for a long period of time. As you all know, memory formation is affected by the emotional response and therefore VR will provide your employees with an emotionally charged experience.

It’s time to start thinking about training with Virtual Reality

Virtual Reality in digital learning is in fashion. However, not all cases of use seem to be really useful for the learner. How can Virtual Reality be used efficiently in integration processes?

The use of Virtual Reality in digital learning is increasingly important. This trend was also reflected in LearnTec’s VR/AR area. As a visitor, you can see different companies and technologies as well as practical examples. The enthusiasm is great and the possible applications seem unlimited. However, one should critically question the use case, not only in terms of cost and time. Because, as always, the best technology without the right concept does not bring any real added value.

Technical progress

Technological progress has already reduced costs considerably. Meanwhile, the cost of virtual reality glasses with integrated display is a few hundred euros. As a result, their use can also be implemented efficiently and effectively in the learning area. The didactic background is much more complex: What should be conveyed, what is the advantage of VR, which elements should be used?

It is not uncommon to see practical examples that at first glance seem innovative and impressive, but at second glance one can doubt their real meaning. Why is a 360° space created in the virtual world, in which something only happens within 45°? Why is a questionnaire placed in the virtual space, in which the student has to uncomfortably choose the correct answer with the help of the movement of his head? Rather, attention should focus on the benefits of Virtual Reality and be intelligently linked to the learning elements. Virtual Reality should be intuitive, interesting and simple for the user. This rule generally applies to all digital learning products.

Digital learning with virtual reality

Virtual spaces should be used where space really plays a role. In this way, industry can also find significantly more suitable use cases than in the classic office environment. For the instructions of a machine, something more than the control panel is important. The production/warehouse security standards also cover the entire environment in which the employee can move.

It is more difficult to develop meaningful application scenarios in the office area. Integration is a good example when it comes to making it easier for new employees to join the new company. What is the future workplace like? Which colleagues are sitting next to me? Where is the HR office and where is IT? 

What data protection requirements in the workplace should I consider? All of this can be suggested to the new employee as part of the incorporation process as part of a virtual space. In this case, you can take full advantage of the 360° view.

Learning elements, such as information boxes, point to important aspects of a room. Is the screen blocked when leaving the workstation? Are confidential customer documents open on the office desk? What is this paper in the wastebasket? What special features should be considered in a large office?

Answers to these questions can be found in the virtual space and can be experienced directly. An extract of it can be used in addition to incorporation in recruitment. In general, it makes sense to reuse parts of virtual space to save resources and, at the same time, create a value of recognition for the learner.


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How to Set Up an Educational Virtual Reality Laboratory

Given its great potential for research, learning, and innovation, it is easy to oversimplify or ignore the complexities of installing a virtual reality (VR) laboratory in your workspace.

But creating one such laboratory is not a feat to be taken lightly.

Before you invest in this exciting new technology, it is worth considering the practicality of VR in regards to your goals and resources.

In this guide, we will walk you through each of these considerations to ensure that you make the smartest decision regarding investment in a virtual reality laboratory.


The first step in designing your VR laboratory is selecting a location for your work. As valuable as a resource as VR can be for educators, employers, and researchers, the equipment requires proper space to be it’s most effective.

The recommended 5 square meters of space can be misleading – while the VR user requires an area of just 5 square meters, an additional 2-meter buffer zone is necessary for the safety of everyone involved.

Group Learning Considerations

When designating a space for your VR laboratory, be sure to consider the needs of spectators as well as those of the participant. Determine how many people will be present when your laboratory is in use and what equipment they will require.

If researchers need to observe the VR participant, they will need an unobstructed place to stand or sit. They may require desks to work at or computers to collect data. VR offers incredible opportunities for group research and learning, but only when supplemented by adequate space and resources; it is vital that you consider this potential when creating your VR laboratory.

Equipment Selection

Not all VR sets are created equally. When selecting the equipment for your laboratory, bear in mind how VR will function in your work. In particular, you should consider how heavily your work will rely upon user interaction.

As VR can be a costly investment, you should ensure that you only pay for the equipment that you need.

Low Interactivity Laboratories

If the primary goal of your VR laboratory is to have participants witness another environment rather than interact with it, lower-quality equipment will more than suffice. The Samsung Gear VR or Google Cardboard are both capable of placing users in a virtual world and come at a much lower price-point than their competitors.

If you will not need users to interact with a virtual world, consider reducing your investment cost by selecting a more affordable lower-quality option.

High Interactivity Laboratories

VR provides a safe, controlled environment to train in physical skills such as nursing, auto-mechanics, mechanical engineering and more.

If you plan to use your VR laboratory for highly interactive work such as training, then it is worthwhile to invest in high-quality VR equipment. VR sets such as the Oculus Quest, HTC Vive or Microsoft Mixed Reality Headset will provide users with an improved experience, helping you to maximize the benefits of your VR laboratory.

Data Retrieval

VR can provide researchers with a goldmine of information that all too often goes ignored.

Data such as completion time, accuracy and repetition can monitor participant performance over time while surveys for understanding can be integrated to measure comprehension and satisfaction.

What’s more, this data is not difficult to obtain – some companies, such as SimLab IT, will send these statistics directly to you via XAPI.

Not all companies transmit data to your learning management system (LMS) however, so before you set up your VR laboratory, it is worth researching what is available. Don’t miss out on valuable productivity data.

VR in the Real World

VR laboratories hold immense potential for the future of education, research and training, and many institutions have recognized this opportunity. If you remain unsure about setting up your own VR laboratory, see how others are applying this technology to their field.

Center for Innovation in Teaching & Learning (CITL)

At the CITL in Illinois, VR is promoting research and learning for students and faculty alike. In particular, CITL is using its VR laboratory to discover the teaching potential of VR. Research and observation of original VR content bring innovative, experiential learning to the forefront, highlighting the opportunity for growth in education technology.

John F Welch Technology Centre (JFWTC)

GE employees have praised the introduction of the VR laboratory to this Bengaluru development center. VR technology has allowed engineers to collaborate with centers around the world by sharing prototypes and developing models on a 3D plane.

Efficient, productive team efforts have become more feasible than ever, signaling a shift in the face of business in the technology development sector.

Cluster of Excellence Cognitive Interactive Technology (CITEC)

Bielefeld University has applied VR technology in a creative new way in it’s VR laboratory – to capture the movements and behaviors of humans in robot and agent interactions. Additionally, the Immersive Virtual Experiment Environment (IVEE) has proven effective in prototyping and visualization of novel hardware in a controlled, stable environment.


The process of designing your virtual reality laboratory can be a tough one. However, as demonstrated by current functioning laboratories, you can create a valuable environment for research, training, and collaboration by utilizing VR.

The key is to understand the role VR will play in your work.

By continuously considering factors such as cost, content and required resources, you can design the optimum space for meeting your research and education goals.

Questions and Comments

At SimLab IT, we are building a network of educators to answer all of your questions regarding VR technology.

Your feedback is valuable to helping us build a relevant, insightful resource that we have envisioned.

As such, we would love to hear your thoughts, questions, and suggestions in the comments below.

For additional advice, we welcome you to message SimLab IT directly and to browse our full packages for VR learning laboratories.


N V Bengaluru / July 13, 2016, DHNS 23:57 IST. Techviz. Accessed at

Virtual Reality Lab. CITEC. Accessed at

Virtual Reality Labs. CITL Innovation Spaces. Accessed at

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How will Virtual Reality revolutionize education in the coming years?

Currently, there are many new educational technology companies that are using virtual reality to bring such lived experiences into the classroom, with advocates highlighting the ability of technology to inspire and capture the attention of young minds.

Several countries have experienced their VR-based lessons, such as virtual excursions, after starting offering the service two years ago. Indeed, we see a direct correlation between the use of VR and increased student participation.

But with access to content still somewhat limited, how widespread could technology become, and could it change the way lessons are taught?

VR has the potential to democratize education by providing travel and educational opportunities to those who might not otherwise have access to them.

Over the past 30 years, VR has become more profitable and, as a result, easier to scale. Now, that technology is allowing more interesting educational tools to be developed. With Virtual Reality (VR) technology entering the realm of education, it won’t be long before you can immerse yourself in any environment without leaving your classroom.

As an alternative to traditional means of learning, subjects taught through an interactive and virtual space also lead to increased commitment, concentration, understanding and satisfaction.

Simulation allows students to enter a world to which they would not otherwise have access. The familiarity of the topics already learned is extended with new immersions in unique situations. The result is not only improved learning, but also improved neural connections.

VR simulation could be especially useful for teachers in the digital age who educate students about the effects of global warming or conflict zones, where submerging them in an environment could provoke actions and behaviours through the emotional pathways of the brain, which are also related to memory and learning.

There are many companies and start-ups that lead the use of VR technology in science education.  Simlabi IT allows students to explore exotic places, archaeological sites, museums and make virtual excursions.

Will entrepreneurship education embrace VR technology?

The use of VR is very promising in entrepreneurial learning. For example, VR can be used to simulate what happens on a production line, giving business students an insight into how businesses work.

Communication is essential for any profession, and students can also master the art of public speaking using VR, with an audience reaction controlled by teachers using an application. Students can also use VR case studies, where marketing principles could be applied to the short- and long-term challenges retailers face, such as changing the interior design of a store using a 360-degree view. Levels of student interaction, motivation and satisfaction can be much higher if this technology is used than if case studies are examined in a conventional way.

VR could revolutionize the way we learn, creating a bridge between education and technology to help students get the most out of their studies. Although technology is beginning to grow more, it is only a matter of time before institutions fully embrace virtual reality, investing not only in a connected, global world, but in taking student learning to a whole new level.

Simlab IT is the WordPress for Virtual Reality in Education Everything you need to educate your staff, students, faculty, and customers. For critical situations we wanted to create a space where people can create environments to practice this critical skills at any time and get feedback automatically no matter where they were in the world.

This let us to create the virtual reality Simlab it online platform. Our mission is to Advanced education to the point where anyone can master the skills they learn on the job, in school, or by themselves in a virtual environment.

Moreover, it is our belief that this can only be done through great equipment, a network of like-minded people supporting each other, and easy to use tools to create virtual reality lessons at a moment’s notice.

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3 examples of correct application of VR in health training

The first key decision of any Hospital, organization or Private Center when considering the use of Virtual Reality (or VR) for the training of healthcare personnel should be the choice of the appropriate application for a project of this type.

While this is true for all training activities, it is especially true when it comes to a new technology and learning methodology that people are less familiar with, and for which it is necessary to demonstrate ROI in a first project.

By choosing the right way to implement RV, you will increase the chances of successful training and thus demonstrate real impact and value for employees, managers and the company.

Use the indicative list below to identify a good healthcare training opportunity with VR. 

It is safe to assume that not all elements will match any particular opportunity, but we should always aim to have at least 2 on our list:

To help you identify potential favorable opportunities for the use of Virtual Reality in healthcare training, we have gathered key information about the experiences in applying Virtual Reality to training and the years we have been developing and implementing our virtual reality training lesson creation platform. 

For each application, I include the main advantages of using VR for this type of challenge, some key points to keep in mind if you want to do it well, and some implementation notes that will help you achieve success.

Main advantages of using VR in Healthcare

Case 1: Measurement and Diagnosis

Why Virtual Reality?

Obviously, the correct diagnosis is the starting point for all good medical treatment. You want your medical and nursing staff to collect all the data they need from the various sources, record it, and use it to get the most likely diagnosis. However, it is not always easy to simulate and train people to do it correctly.

Virtual Reality allows you to create a scenario very close to the actual procedure and to develop the ability of staff to perform the measurement correctly, interview patients, and identify key information in such situations.

It is much more effective than using 2D images, slides or video. It trains them to discover and follow the process in a real environment. At the same time, it’s easier to do than live simulations with actors.

As with many other health applications, the introduction of Virtual Human avatars into the scenario is the key to creating realistic measurement and diagnostic sessions.

Combine various data sources as appropriate, e.g. vital signs, description of patient’s audio symptoms, use of scanning equipment, etc.

Be sure to track participants’ success, provide timely feedback, show (rather than “explain”) consequences, and analyze users’ behavior and achievements to obtain important information.

Plan the construction of scenarios so that different cases can be used, e.g. patients of different ages, different symptoms, change of vital signs, etc.

Try to find a balance between following a realistic and complete procedure, and focus mainly on key measurement and diagnostic skills, especially those that can be shown in Virtual Reality.

Use Case 2: Operation of Medical Equipment

Why Virtual Reality?

Although this case of use may also be relevant for other operational trainings outside the health field, it is especially useful for operating and practicing the use of medical equipment.

Virtual Reality allows you to create a scenario very close to the actual procedure and develop the capacity of staff to perform the measurement correctly, interview patients and identify key information in such situations.

It can save you the costs of using real equipment and allows drilling personnel in unique situations (such as rare diseases, equipment malfunction).

It can also show how the operation of the equipment is part of the overall workflow: interviewing a patient (virtual), using safety measures, following the treatment protocol, using the equipment, etc. In such a case, you are training for the use of the equipment in the context of performance, and not just as a technical task.

Focus on choosing the right equipment for the task, using it in the right order, and applying it to the purpose for which it was designed.

To add realism, audio can be useful in a computer environment, but make sure it’s not too overwhelming to cause discomfort.

Consider when you’d like to let students know they’ve made a mistake and turn them back on. VR is a great opportunity for them to “suffer the consequences” of misuse, for example by simulating misdiagnosis or injury to the patient. This will create a strong emotional impact.

In this particular use case, a good approach may be to plan VR training as part of a broader learning mix, along with classroom training, on-the-job practice and more theoretical reading materials and videos.

Case 3: Working in a medical team

Why Virtual Reality?

Many medical interventions require coordinated work with other team members. It may be a medical emergency response team arriving on the scene, a team of doctors and nurses performing an operation, or simply a job that requires communication and coordination among members.

With VR you can create groups of people connecting from remote locations, as well as add more characters with avatars controlled by a virtual PC. The trainer can also have greater control, tracking and visibility over the actions of team members.

Doing it right

Allowing different modes of control for the trainer is a great advantage. These could be, for example, allowing a trainer to have team members follow a tour guided by the trainer’s guides or, alternatively, allowing them to move freely at the scene.

Team members can also “delve” into the opinions of other characters, making them understand what the action looks like from a different point of view (think of a doctor “seeing” a repetition of how they talked to the virtual patient from the patient’s point of view).

Implementation Notes

Team practice in Virtual Reality is often more complex than single-player missions. I recommend thinking about virtual reality as a team after successfully implementing other VR projects, or as an option, a more advanced level.

Virtual reality for health education is a promising field. It promises to change the way the medical profession learns patient care.

Medical professionals are discovering multiple uses for virtual reality training, and the benefits will impact medical practices.

Practicing medical techniques without endangering people’s lives

Medical professionals seek to improve the health of their patients without endangering them. Medical errors are not only costly, they can also have serious results.

Doctors and nurses have long relied on surgery simulators, starting with corpses and plastic mannequins. Now virtual reality trainings are augmenting those basic simulations with more advanced touch screen technology. Free applications such as Operate Now and Surgery Squad provide medical training and patient education.

Virtual Reality Training Surgery for Medical Care

Virtual reality training gives healthcare providers the practice they need before working with patients. Virtual reality simulations are not only highly effective training methods, they are also cost-effective.

Reducing healthcare training costs

It’s no secret that quality medical care can be expensive. Some of the hidden costs include the training of nurses and doctors who care for patients. They must be aware of new and innovative healthcare solutions.

Virtual reality training is one way to minimize the impact of those costs. It eliminates the need to travel elsewhere. By participating in VR training, health professionals spend less time away from work and their families. In turn, they may experience a better balance between work and private life. In addition, virtual reality allows for repetition of training. Users can re-enter a scenario and practice skills as many times as necessary.

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