Tag Archives: medical trainning

  • 0
join our network

Join the global Simlab IT network

Category:Medical VR,Virtual Reality Training Tags : 

Join the global Simlab IT network . Virtual Reality is taking off in more and more sectors, and in Health, which is one of the most cutting-edge, now is the perfect time to be part of it. 

In Simlab IT we have created a platform that allows you to create lessons in VR easily and at a low cost of both time and money. We are trying to create a global network of collaborators to promote the arrival of virtual reality in the field of medicine and health. In short, the SimLab IT Global Network enables medical researchers, industry professionals, physicians and students to use virtual reality in all aspects. 

We are looking for partners

We are also looking for pharmaceutical and biotech companies that want to bring knowledge about the use of medications and devices in real situations. In addition, we are looking for sponsoring partners to help fund the creation of online events and content.

This network will allow your users to connect with people from all over the world to create the future, enabling the rapid creation of content, the holding of events to discuss new developments and the global distribution of content through the Simlab IT platform. 

Don’t hesitate, Sign up to be one of the first beta testers by clicking on the link below.

It will be extraordinarily quick and easy for you to learn how to create great content and new methods at our exclusive global network events.

You’ll be able to collaborate with like-minded professionals online through our network and create new forms of VR content for healthcare.

Start creating, distributing and selling VR content around the world right now through our online platform across our network.

Our company has just obtained approval, along with the Karolinska Institute, the University of Leeds, the Open Knowledge Foundation, the University of Thessaloniki and many other medical training institutions through the Erasmus+ program. The aim of this project is to revolutionize medical simulations using VR/AR technologies to facilitate international collaboration in medical education.

Join the global Simlab IT network

  • 0

Join the next revolution in learning

Category:Medical VR,Virtual Reality Training Tags : 

Creating VR/AR/MR/XR/360 video lessons to simulate situations for staff and students can be very essential in the learning process. It can also be problematic. SimLab IT solves this by centralizing all the technology needed to create these lessons in one easy-to-use online platform that is shared between Universities, Governments, NGOs, and Enterprises. 

Simply login to our online Platform and make your own lessons using the premade easy-to-use packages and models. Publish directly through our client application, deliver through your own application, or we can provide you with a customized application for a development cost.

The SimLab IT Platform allows for creation and streaming simulation, while collecting in session performance data. We offer many forms of basic as well as custom data collection. Our Platform can collect data such as voice emotional data, play data, question answers, and others. Contact us for more information.

As the portal is developed, we add packages customized for specific needs of the customer base, such as fire safety, hospital safety, business operational controls, and others. This includes simple data analysis technology that can connect to your existing environments via API, 3D models, new data collection, and Platform connections. If needed, we offer custom development (75 €/hour) for more advanced needs and analytics. Our portal adheres to the EU GDPR and we act as a data processor to all our customers.

System Requirements

  • Smart phone VR for Android Google API level 25+ / Apple iOS 11.07+.
  • Computer with VR capabilities (Nvidia GeForce GTX 970, AMD Radeon R9 290 equivalent or better, Intel i5- 4590, AMD FX 8350 equivalent or better, 4 GB or more Windows 7 SP1, Windows 8.1, or Windows 10).
  • Online requirements for editor are browsers that are web assembly supported.
  • All devices must be Internet-enabled with stable connection. It is also possible to connect through a LAN or VPN for private Connections.


The Platform can be connected with your existing Moodle and other LMS. Moreover, we continually develop new easy-to- use models, assets, and features to make lesson creation easy and fast. Furthermore, you can collect data on the Platform to ensure that your students and staff are progressing.


Current customers use the Platform in order to create simulations that can be used to gauge the skills of their employees and students. Moreover, once data is collected, it has many uses such as performance reviews, skills for portfolios when searching for jobs, risk management assessments, situational knowledge transfer, and many others.

Technical Support

Continuous development of asset packages to make you lesson faster, easier, and simpler to develop and distribute.

We Are Looking for Partnership

We take the approach of partnering with our customers in order to create a symbiotic relationship. The goal of the partnership is to create the technology that our Partners can then use to sell to their customers.

What Are We Looking for in the Partnership?

We are looking for a partner to test our Platform, partner in creating courses, and/or help us to sell to students/professionals/other companies. Our offer is to create a revenue sharing model where the funds are split 50- 50 between the partnering organization and us. 

In our partnership we will take care of any technical needs for the service as well as work to further develop the service for the needs of the end customers. Moreover, we will also support in the marketing and sales of the end courses and Platform over the Internet. This means that we will focus on going after potential large companies that would benefit from courses created by the partners in the future as well as getting custom projects for our School partners moving forward. Furthermore, we will be taking feedback from our partners on what should be developed in the Platform related to functionality, models, and user experience needs. 

The main metric we are looking to hit is to have at least 300 students on the Platform per year plus 20 businesses using the Platform per year. Our main metric for measurement is engagement to find how useful these courses are and collect feedback for improving the system as a whole. 

If you join a partnership Network you will join a network of Universities and Distributors looking to create virtual reality, augmented reality, and 360 video content. Through SimLab IT these types of content can be created quicker and the cost for creating them can be reduced as functionality and models are shared between all those in the partnership Network.

For more information on any of our products or services please visit our Website.

  • 0
invest in virtual reality companies for training and health

Why you should invest in virtual reality companies for training and health?

Category:Medical VR Tags : 

Virtual reality can be considered an incipient industry that promises a lot, but somehow manages to fall short of mass market products. After all, only a few companies that entered the game were able to honor the hype created around them.

However, companies that can or already hold a dominant position in the market are definitely attractive to investors. The opportunities are huge, so buying virtual reality shares can be really tempting.

Several companies from different sectors are launching into the world of Virtual Reality training, and the benefits for companies, workers, or students doing the training couldn’t have been more hopeful.

What are the main reasons to invest in virtual reality?

Human beings learn by doing, so VR simulations that allow us to experience scenarios help us learn and remember better. 

Imagine sitting in the cockpit of a Bombardier Q-400 on its final descent before landing, only to discover that its retractable nose is stuck. Fortunately, you’ve made a belly landing dozens of times. As always, you first touch the runway with the back wheels and then drop your nose on the asphalt. The landing is not extraordinary, and it doesn’t even shake you. You’ve handled this maneuver several times, never leaving the ground. You learned to respond to equipment failures with the controls of a flight simulator.

Again, VR is still in its early stages, but it has been there long enough to see its potential. But let’s talk about some exact reasons why it’s worth investing in!

It has a potential impact in many areas

Yes, we know, basically evolved from games and entertainment, but it can be disruptive to other sectors. Think of real estate. A classic tour of the house can be replaced by a virtual reality tour, so that potential customers from all over the world can see the property. And this is just one example.

It’s a fast-moving trend

with a ridiculously high adoption rate! And we’re not just talking about first adopters, who are among the first to try new things. As a side note, the total number of headphones expected to be shipped this year is 9.6 million, while by 2020 it should grow to – prepare for it – 110 million units. Let this sink a little before we decide to buy virtual reality shares.

The world’s biggest entrepreneurs trust him

The most relevant example is that of Facebook’s Mark Zuckerberg, who believes that VR will not just be a gaming portal in the near future. Movies, TV, conferences, meetings and many more will be integrated into virtual reality. And believe me, he’s not saying all this just to convince you to buy an extra action from Oculus.

We are setting ourselves a goal: we want a billion people to become virtual reality.

Every day there are similar situations in the training environments. They share a common element: participants leave safely at the end of each session. 

Industry Adoption

The goal of Virtual Reality training is to create realistic workplace experiences and allow employees to take risks while working in demanding environments.

Virtual reality training companies such as Simlab IT are working to bring RV to universities and hospitals, to turn training and user experience into something better and better. And virtual reality hardware and configuration costs are becoming negligible compared to traditional training costs. In fact, VR-ready laptops can cost around $1,000 or even less if you decide to purchase a used laptop.

Not surprisingly, some of the first industries that committed to using virtual reality for vocational training are healthcare and aviation, but VR is spreading to retail, hospitality and other industries.

Links to additional information



  • 0
Virtual Reality Medical Training

Virtual Reality Medical Training: It is Just Another Healthcare Revolution?

Category:Medical VR,Virtual Reality Training Tags : 

When sportspeople go through a bad phase, they are advised by their coaches to visualize themselves achieving their goals successfully. Do you know why?

There’s always been a strong mental connection between performance and seeing oneself as being successful. Visualizing yourself on the ladder of success certainly helps you boost your confidence level. And that’s exactly why VR can be an innovative technology for training.

Virtual reality in the healthcare industry is already being used effectively to train medical students, new surgeons and help medical professionals refresh their skills. As Virtual Reality is rocking in the field of technology and entertainment, health sectors are also finding new and innovative ways to utilize VR systems over old-school training techniques.

Immersive Learning Technology Is Bringing Education and Training Into the Future

Extended reality is no longer just for out-of-this-world sci-fi movies. Virtual reality has made major strides in the past 20 years, and with augmented reality and mixed reality being used more often in real-world applications, the technology is becoming more versatile than ever imagined. The future of learning and workplace training is connected to immersive learning technology.

As technology becomes more ubiquitous and affordable, several types of immersive tech or extended reality (xR) are becoming accessible to educators and companies. “Extended” is a blanket term for many kinds of xR. Currently, the most popular types of xR are augmented reality, virtual reality, and mixed reality.

AR/VR in Education: Next Steps

According to a report by Goldman Sachs, in 2020 the revenue for VR/AR educational software would be around $300 million and this figure is expected to grow to $700 million by 2025. As investments continue to rise, the quality of content improves and the cost of hardware decreases, the technology is now accessible to educational institutes worldwide.

The AR/VR technology has the potential of being the biggest breakthrough in the education system in the 21st century. It would help students take a step away from memorization and exams and allow them to learn through active participation and experience. It’s important that the educational institutions study aspects of AR and VR technology to find the right tools to make the difference in the learning experience of students.

Virtual reality in the healthcare industry is already being used effectively to train medical students, new surgeons and help medical professionals refresh their skills. As Virtual Reality is rocking in the field of technology and entertainment, health sectors are also finding new and innovative ways to utilize VR systems over old-school training techniques.

“In hospitals and healthcare centers alone, VR technology is already being used effectively to train medical students”

On that note, let’s find out what are the different ways medical training centers are using virtual reality.

Training medical students in the healthcare department

VR is being used in medical schools and other healthcare setups for instructing and educating. Medical students now have a more interactive method to learn and understand the human body and its systems, within the VR environment.

From a learner’s point, the possibilities are unlimited, as trainees can perform ‘hands on’ operations in a controlled and safe environment. Trainees can afford to make mistakes and learn from it in the VR setup where there is literally no risk at all; both patients and trainees are in a safe zone. By interacting with virtual patients, medical students can learn new skills which they later use in the real world.

Challenges for the future of RL in learning and training processes.  

Some of the common challenges of using augmented reality technology is that there is a struggle for teachers to use the new technologies. In addition, not all students have smartphones capable of supporting AR content. Virtual Reality, on the other hand, faces completely different challenges. High material costs, accessibility, and lack of quality content are some of the limitations that have prevented VR from being the cutting edge technology in education.

However, in recent years, companies such as Simlab IT have emerged to make it easier to introduce VR into learning and training processes. 

  • 0
The creation of the world's first Network for medical Educators who export using VR

The creation of the world’s first Network for medical Educators who export using VR

Category:Medical VR Tags : 

All around the world we’ve heard the value of virtual reality when it comes to health care but no one really knows how to use it properly. Some companies and Healthcare organizations have tried but these cases and value is still Limited.

More testing and collaboration is needed in order to make something that can actually help patients heal faster or help doctors to save lives. That is why it’s in live it we are working with universities from across the world in order to create a network of healthcare organizations and educational institutions that want to see virtual reality used to Aid in patient care.

Recently SimLabIT along with the Karolinska Institute, the University of Leeds, the open knowledge foundation, and the University of Thessaloniki have been awarded a 1M€ Grant from the Erasmus+ program. This project, known as ENTICE, is dedicated to exploring the possibilities of using VR/AR/MR/XR in education for students and staff alike.

Moreover, it will establish a network of universities and hospitals who want to create content and share it with other universities and hospitals across the world. This will allow for virtual reality to become more common as content can be created and tested easily by a larger number of qualified professionals.

VR for create a Network for medical Educators

In addition to working with partners through the projects, SimLabIT will also be holding events that will promote VR/AR/MR/XR throughout the world. For this we have raised 380.000 Euros in seed funding from existing investors, the Erasmus Foundation, Finland’s ELY center, Spain Government, and established sales office in the city of Alicante, Spain. Our goal is to bring virtual reality to this Global Network and create the revolution in medical education for all.

Lastly, to expand what we’re doing we are reaching out to pharmaceutical and medical device companies that want to help with this revolution of medical education. We have seen much interest from the pharmaceutical industry in this matter as they also would like to produce content to help patients. As we are already working with Airbus Defence & Space and many pharmaceutical companies, we are inviting as many as possible who want to join in to contact us.


Virtual reality has the potential for changing the world for the better. It can help ease pain, prepare for New Life issues and experiences, and create new processes for doctors to follow. It will take a Global Network of researchers working together in order to find the best way to use this new technology for the better. At SimLabIT we want to become that Network and help those who want to save lives.

  • 0
How to use Virtual Reality in medical knowledge

How to use Virtual Reality in medical knowledge

Category:Medical VR Tags : 

Virtual reality (VR) is an increasingly hot tech topic. It is worthwhile to pause and reflect on its potential and practicality for health sciences libraries. 

Virtual reality is a computer technology that uses headsets to create an immersive, computer-generated simulation that allows end users to experience, move about in, and interact with this virtual world, shutting out the real world. 

Other tightly related technologies that are growing in popularity are augmented reality (AR), which overlays a three-dimensional (3D) environment with supplemental data such as graphics or sound, enabling end users to interact with both physical and virtual objects, and mixed reality (MR), which aims to combine both VR and AR, allowing the digital or VR world to interact in real world surroundings. 

These new “realities” can create unique experiences that expand learning opportunities and engagement for end users.

To achieve less expense and more efficiency in medical training

Med School without Cadavers?   Some medical schools are turning to virtual reality instead of dissection.

This year a few U.S. medical schools will offer their anatomy curriculum without any cadavers. Instead their students will probe the human body using three-dimensional renderings in virtual reality, combined with physical replicas of the organs and real patient medical images such as ultrasound and CT scans.

The program developers hope technology can improve on some of the limitations of traditional approaches. It takes a long time to dissect cadavers, and some body parts are so inaccessible that they may be destroyed in the process. Plus, the textures and colors of an embalmed cadaver’s organs do not match those of a living body, and donated bodies tend to be old and diseased. 

The world has changed. The formation must do it to adapt to the new times

Anatomy education, it hasn’t changed much since the Renaissance. But as technology advanced and as knowledge increase, there come a push to do things better and faster and give students a more appropriate representation of human anatomy. And that is what Simlab IT can do. 

Information technologies such as artificial intelligence, augmented and virtual reality devices and precision medicine have moved from experimental to capacities that hold significant hope for impacting medical delivery in the new decade.

Sooner rather than later, all training will be in VR

Another open question is whether students learn as well using the digital tools. Educators’ studies are probing whether replacing old techniques with new technology will actually improve, and not harm, the quality of their students’ education. Their results, if positive, may encourage more schools to convert. It feels too early to call this a trend, but given the sheer number of schools that have shown interest, it feels like something’s happening.


Anatomy education has been resistant to change for so long that we see what is happening now as a sign of a possible historic transition. We’re at the beginning of a paradigm shift, no question about that. But that shift is going to take several years.

However, if you asked me how anatomy education going to be done in a decade? It’s not going to be done with cadavers. It will be done in VR or AR. Without any doubt.